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	<title>Comments on: Realtime vs. Faketime</title>
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	<link>http://www.eldergame.com/2007/10/realtime-vs-faketime/</link>
	<description>MMO game development</description>
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		<title>By: Eric</title>
		<link>http://www.eldergame.com/2007/10/realtime-vs-faketime/#comment-93</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 14 Nov 2007 16:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2007/10/31/realtime-vs-faketime/#comment-93</guid>
		<description>Yeah, that&#039;s not a bad idea. In some ways it&#039;s what Lotro does with the instanced version of the newbie human town. But I like the idea of using it for monthly content.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s not a bad idea. In some ways it&#8217;s what Lotro does with the instanced version of the newbie human town. But I like the idea of using it for monthly content.</p>
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		<title>By: Mavis</title>
		<link>http://www.eldergame.com/2007/10/realtime-vs-faketime/#comment-66</link>
		<dc:creator>Mavis</dc:creator>
		<pubDate>Thu, 01 Nov 2007 10:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2007/10/31/realtime-vs-faketime/#comment-66</guid>
		<description>Would the following be easy....

Switch between two version of the world - the player having a  cut scene while it happens.  And any player off line gets the same cut scene when they log in to put the whole thing into context.

Oh and I really like your writing, very interesting.</description>
		<content:encoded><![CDATA[<p>Would the following be easy&#8230;.</p>
<p>Switch between two version of the world &#8211; the player having a  cut scene while it happens.  And any player off line gets the same cut scene when they log in to put the whole thing into context.</p>
<p>Oh and I really like your writing, very interesting.</p>
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