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	<title>Comments on: Zen of Design: Misusing Bartle</title>
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	<link>http://www.eldergame.com/2007/11/zen-of-design-misusing-bartle/</link>
	<description>MMO game development</description>
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		<title>By: Azaroth</title>
		<link>http://www.eldergame.com/2007/11/zen-of-design-misusing-bartle/comment-page-1/#comment-162</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Wed, 05 Dec 2007 20:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2007/11/30/zen-of-design-misusing-bartle/#comment-162</guid>
		<description>I was going to comment on Damion&#039;s post about this a while back. Unfortunately, I suck at blogging.

You&#039;re right, players just aren&#039;t a fixed Bartle Type. I&#039;ve done a lot of shifting around myself. But there&#039;s no harm in sectioning out your design and providing rides for each type that players can freely drift between at their leisure.</description>
		<content:encoded><![CDATA[<p>I was going to comment on Damion&#8217;s post about this a while back. Unfortunately, I suck at blogging.</p>
<p>You&#8217;re right, players just aren&#8217;t a fixed Bartle Type. I&#8217;ve done a lot of shifting around myself. But there&#8217;s no harm in sectioning out your design and providing rides for each type that players can freely drift between at their leisure.</p>
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