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	<title>Comments on: STO &amp; the Niche Game Approach</title>
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	<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/</link>
	<description>MMO game development</description>
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		<title>By: some random trekkie</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-3085</link>
		<dc:creator>some random trekkie</dc:creator>
		<pubDate>Tue, 13 May 2008 19:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-3085</guid>
		<description>i think that star trek online sould have someting diferent city of heroes has it star wars galaxies does not anymore (curse you NGE) you sould think about the fukin game not worry if its world of warcraft clone if its i dont care if its gonna be WoW in space i just want to play a decent trek game for bloody once
ps i think you should be able to play the borg asimilation for the nation</description>
		<content:encoded><![CDATA[<p>i think that star trek online sould have someting diferent city of heroes has it star wars galaxies does not anymore (curse you NGE) you sould think about the fukin game not worry if its world of warcraft clone if its i dont care if its gonna be WoW in space i just want to play a decent trek game for bloody once<br />
ps i think you should be able to play the borg asimilation for the nation</p>
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		<title>By: Jason</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-667</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 23 Jan 2008 12:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-667</guid>
		<description>The problem I have with the &quot;start with WoW&quot; approach to design is that it is also the &quot;stuck with WoW&quot; approach.  Unless they were to plan an NGE style switcheroo like SWG did, Star Trek Online would always be WoW with a Star Trek skin.  And frankly, no matter how well you skin it, I don&#039;t think a DikuMUD style game is what is best for the Star Trek property.</description>
		<content:encoded><![CDATA[<p>The problem I have with the &#8220;start with WoW&#8221; approach to design is that it is also the &#8220;stuck with WoW&#8221; approach.  Unless they were to plan an NGE style switcheroo like SWG did, Star Trek Online would always be WoW with a Star Trek skin.  And frankly, no matter how well you skin it, I don&#8217;t think a DikuMUD style game is what is best for the Star Trek property.</p>
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		<title>By: Anticorium</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-642</link>
		<dc:creator>Anticorium</dc:creator>
		<pubDate>Tue, 22 Jan 2008 01:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-642</guid>
		<description>&quot;I also believe strongly that people are getting board of WoW style game play. its been out forever!&quot;

And I believe strongly that ponies can sing, but both of us live in a world where levels-and-classes-and-orcs-in-3D gameplay is nearing its tenth anniversary and is more popular than it has ever been, and the stupid ponies still can&#039;t even hold a middle C.</description>
		<content:encoded><![CDATA[<p>&#8220;I also believe strongly that people are getting board of WoW style game play. its been out forever!&#8221;</p>
<p>And I believe strongly that ponies can sing, but both of us live in a world where levels-and-classes-and-orcs-in-3D gameplay is nearing its tenth anniversary and is more popular than it has ever been, and the stupid ponies still can&#8217;t even hold a middle C.</p>
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		<title>By: Botanybay</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-641</link>
		<dc:creator>Botanybay</dc:creator>
		<pubDate>Tue, 22 Jan 2008 01:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-641</guid>
		<description>A question that remains in my head. Eric suggests to make that niche game look like that:

&quot;If some startup company got the license, that is exactly what I’d propose: make a lightweight space flight simulator, make sure space combat is lots of fun, abstract away the “ground game” (that is, provide a mini-game for it, or just text blurbs and choose-your-own-adventure style options — something very simple), and add systems that support “crews” of players somehow.&quot;

Why not the other way arround? Why not a ground based gameplay and leave the space sim out?

But wait, Botanybay, how can you make Star Trek without space?

Well, to run arround in the corridors of a Galaxyclass is a ground based game, isnt it. And so are Main Engeneering, Sickbay, the Transporterroom...

So, what if you now make the terminals &quot;fully functional&quot; in the way that you &quot;abstract away the [...space simulation...] (that is, provide a mini-game for it, or just text blurbs and choose-your-own-adventure style options — something very simple)&quot;.

Does that remind anyone of the kind of game some many fans where asking for?</description>
		<content:encoded><![CDATA[<p>A question that remains in my head. Eric suggests to make that niche game look like that:</p>
<p>&#8220;If some startup company got the license, that is exactly what I’d propose: make a lightweight space flight simulator, make sure space combat is lots of fun, abstract away the “ground game” (that is, provide a mini-game for it, or just text blurbs and choose-your-own-adventure style options — something very simple), and add systems that support “crews” of players somehow.&#8221;</p>
<p>Why not the other way arround? Why not a ground based gameplay and leave the space sim out?</p>
<p>But wait, Botanybay, how can you make Star Trek without space?</p>
<p>Well, to run arround in the corridors of a Galaxyclass is a ground based game, isnt it. And so are Main Engeneering, Sickbay, the Transporterroom&#8230;</p>
<p>So, what if you now make the terminals &#8220;fully functional&#8221; in the way that you &#8220;abstract away the [...space simulation...] (that is, provide a mini-game for it, or just text blurbs and choose-your-own-adventure style options — something very simple)&#8221;.</p>
<p>Does that remind anyone of the kind of game some many fans where asking for?</p>
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		<title>By: Frojoe</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-639</link>
		<dc:creator>Frojoe</dc:creator>
		<pubDate>Tue, 22 Jan 2008 00:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-639</guid>
		<description>ok, well, lets look at the top ten MMO&#039;s

all of them appeal to there genre, weather it be fantasy, midevile, sci-fi, pirates, or based off a book or movie, all of them stayed true to there genre, at least the ones that lasted, and the ones that strayed from that to try to get the crowed WoW has have suffered in reputation. but anyway, each of them have unique game play brought to them through there genre&#039;s. some more than others.

and as for market research, I have none. but I do know that there are a lot of star trek fans out there, I for one know of at least 50-60 in my middle sized town alone, and most of them haven&#039;t even heard of star trek online. the following it has now are just the ones that have stumbled onto it, imagin the amount of people who will fall into the base when actual advertising goes.

Star Trek is profitable when done right. DVD sales are still doing great, and there are scores of fans out there waiting for something trek. 

I think the recent decline in star trek is due to the producers of recent star trek titles, such as Nemisis, and Enterprise. they have staryed from gene rodenberrys vision. its not that the fans don&#039;t accept change, they did when next generation came around and updated the original searies. but the new trek has to maintain the ideals of the old trek, and simply update the technology to modern standerds of a sci-fi.

where star trek producers get into trouble is when they think star trek is a wall paper they can put on any face. but its not, its a genre of its own. ENTERPRISE went for a more hands on trigger,shoot em up, sci-fi, and thats not what star trek is about.

to make a sucessful star trek game you need to balance mindless combate with mind intesive deplomacy and puzzels. star trek fans want something with substance and depth, and I fear that a developer will see something like this and make a weak MMO, and put a star trek skin on it. and send out a product no one will be happy with.

sure a diplomacy/combate balanced game wont appeal to all gamers, but there is a large minority of gamers that crave this type of crative, thoughtfull, unique game play. and I&#039;d wager enouph to support an MMO, and at least make decent money. 

I also believe strongly that people are getting board of WoW style game play. its been out forever! and if ST:O came out with something fun, but nothing like WoW, how could that be bad.

it all comes down to the fact that the game has to be fun, the game can&#039;t be &quot;hard core&quot; and &quot;just for the trekies&quot; it has to appeal to a mass audience, a sci-fi/trek audience, and people who are sick of WoW and it clones.

the market is saturated with WoW clones.

yes people want casual game play that allows people to play for 30 min. segments, and I think that would work well with star trek online, as many trekies are adults with jobs and little time on there hands, but that doesn&#039;t mean it has to be a WoW clone, or that it has to copy and past othe MMO&#039;s. it just means they have an opertunity to be creative and invent a way to fit an immersive expirience in 30-45 min. wile offering more highend game play that offer 2-3 hours of play. that balences combate and diplomacy, and that finds another way of advancment other than leveling, and supports an economy not based on money or loot.

just because people want a casual game, and a fun game with exciting combate, doesn&#039;t mean that they have to give up what makes star trek star trek, why even make the game if your gonna do that. it just means you have to think outside the box, and be a little creative and find a way to make that game play style fit with star trek, not make star trek fit with the game play style.</description>
		<content:encoded><![CDATA[<p>ok, well, lets look at the top ten MMO&#8217;s</p>
<p>all of them appeal to there genre, weather it be fantasy, midevile, sci-fi, pirates, or based off a book or movie, all of them stayed true to there genre, at least the ones that lasted, and the ones that strayed from that to try to get the crowed WoW has have suffered in reputation. but anyway, each of them have unique game play brought to them through there genre&#8217;s. some more than others.</p>
<p>and as for market research, I have none. but I do know that there are a lot of star trek fans out there, I for one know of at least 50-60 in my middle sized town alone, and most of them haven&#8217;t even heard of star trek online. the following it has now are just the ones that have stumbled onto it, imagin the amount of people who will fall into the base when actual advertising goes.</p>
<p>Star Trek is profitable when done right. DVD sales are still doing great, and there are scores of fans out there waiting for something trek. </p>
<p>I think the recent decline in star trek is due to the producers of recent star trek titles, such as Nemisis, and Enterprise. they have staryed from gene rodenberrys vision. its not that the fans don&#8217;t accept change, they did when next generation came around and updated the original searies. but the new trek has to maintain the ideals of the old trek, and simply update the technology to modern standerds of a sci-fi.</p>
<p>where star trek producers get into trouble is when they think star trek is a wall paper they can put on any face. but its not, its a genre of its own. ENTERPRISE went for a more hands on trigger,shoot em up, sci-fi, and thats not what star trek is about.</p>
<p>to make a sucessful star trek game you need to balance mindless combate with mind intesive deplomacy and puzzels. star trek fans want something with substance and depth, and I fear that a developer will see something like this and make a weak MMO, and put a star trek skin on it. and send out a product no one will be happy with.</p>
<p>sure a diplomacy/combate balanced game wont appeal to all gamers, but there is a large minority of gamers that crave this type of crative, thoughtfull, unique game play. and I&#8217;d wager enouph to support an MMO, and at least make decent money. </p>
<p>I also believe strongly that people are getting board of WoW style game play. its been out forever! and if ST:O came out with something fun, but nothing like WoW, how could that be bad.</p>
<p>it all comes down to the fact that the game has to be fun, the game can&#8217;t be &#8220;hard core&#8221; and &#8220;just for the trekies&#8221; it has to appeal to a mass audience, a sci-fi/trek audience, and people who are sick of WoW and it clones.</p>
<p>the market is saturated with WoW clones.</p>
<p>yes people want casual game play that allows people to play for 30 min. segments, and I think that would work well with star trek online, as many trekies are adults with jobs and little time on there hands, but that doesn&#8217;t mean it has to be a WoW clone, or that it has to copy and past othe MMO&#8217;s. it just means they have an opertunity to be creative and invent a way to fit an immersive expirience in 30-45 min. wile offering more highend game play that offer 2-3 hours of play. that balences combate and diplomacy, and that finds another way of advancment other than leveling, and supports an economy not based on money or loot.</p>
<p>just because people want a casual game, and a fun game with exciting combate, doesn&#8217;t mean that they have to give up what makes star trek star trek, why even make the game if your gonna do that. it just means you have to think outside the box, and be a little creative and find a way to make that game play style fit with star trek, not make star trek fit with the game play style.</p>
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		<title>By: Dave</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-637</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 21 Jan 2008 23:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-637</guid>
		<description>Frojoe:

&quot;look at every sucessfull MMO out there. like the top ones. ALL of them are innovative, and have pioneered new paths in MMO technology and thinking. and for STO to suceed in bringing in non star trek fans, they need to do the same.&quot;

Do you have a list of how each of the top ten MMOs are innovative and have pioneered new paths?  I&#039;d be really curious to see such a list for my own education.

&quot;and on top of that, the star trek community is HUGE, Startrek-online.net alone is testoment to that, haveing over 7500 users. and I know at least 15 people wanting to play it who have never even been to startrek-online.net. I’d say the potential players at release are at least 15 to 20 times the ammount of people on thst site!&quot;

Hmm, 7767 registered users that have dropped by over what, 3 years?  While if I were to make a MMO I&#039;d love to get my hands on that many people, that isn&#039;t enough for a large corporation to base a business decision on.

And where&#039;s your market research that there are at least 15 to 20 times more people that would buy such a game?  Link please?

Thanks.</description>
		<content:encoded><![CDATA[<p>Frojoe:</p>
<p>&#8220;look at every sucessfull MMO out there. like the top ones. ALL of them are innovative, and have pioneered new paths in MMO technology and thinking. and for STO to suceed in bringing in non star trek fans, they need to do the same.&#8221;</p>
<p>Do you have a list of how each of the top ten MMOs are innovative and have pioneered new paths?  I&#8217;d be really curious to see such a list for my own education.</p>
<p>&#8220;and on top of that, the star trek community is HUGE, Startrek-online.net alone is testoment to that, haveing over 7500 users. and I know at least 15 people wanting to play it who have never even been to startrek-online.net. I’d say the potential players at release are at least 15 to 20 times the ammount of people on thst site!&#8221;</p>
<p>Hmm, 7767 registered users that have dropped by over what, 3 years?  While if I were to make a MMO I&#8217;d love to get my hands on that many people, that isn&#8217;t enough for a large corporation to base a business decision on.</p>
<p>And where&#8217;s your market research that there are at least 15 to 20 times more people that would buy such a game?  Link please?</p>
<p>Thanks.</p>
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		<title>By: Frojoe</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-633</link>
		<dc:creator>Frojoe</dc:creator>
		<pubDate>Mon, 21 Jan 2008 23:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-633</guid>
		<description>also there are plenty of games out there that are as your describing, whats to make star trek online better than the others if what your trying to put out there is a game thats just as good as the others that people already own?

I just don&#039;t understand the logic of makeing a game that already exsists in many other forms.

you should make a creative new game. thats fun for everyone, not just trek fans. but you can use star trek as inspiration to make this game different, and make it stand out and more appealing to everyone</description>
		<content:encoded><![CDATA[<p>also there are plenty of games out there that are as your describing, whats to make star trek online better than the others if what your trying to put out there is a game thats just as good as the others that people already own?</p>
<p>I just don&#8217;t understand the logic of makeing a game that already exsists in many other forms.</p>
<p>you should make a creative new game. thats fun for everyone, not just trek fans. but you can use star trek as inspiration to make this game different, and make it stand out and more appealing to everyone</p>
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		<title>By: Frojoe</title>
		<link>http://www.eldergame.com/2008/01/sto-and-the-niche-game-approach/#comment-632</link>
		<dc:creator>Frojoe</dc:creator>
		<pubDate>Mon, 21 Jan 2008 22:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/01/21/sto-and-the-niche-game-approach/#comment-632</guid>
		<description>ok, first of all what a bunch of crap that conclusion is.

1. if you copy and use all the current successfull features, and theres nothing new other than a star trek skin, theres nothing to pull the &quot;current online gammer&quot; off there current online game!!!!, it seems to me that this would only cater to star trek fans, and poorly at that since the game isn&#039;t desined to be star trek, but an MMO that feels trek.

2. for a new game to be wildy sucessfull, or &quot;world class AAA&quot;, the game needs to be something ALL the others are NOT!, the game needs new features, and a new way of thinking. if they come up with creative gameplay thats nothing like any other MMO on the market. THATS what will pull the &quot;current online gamer&quot; off there current online game to try this new exciting star trek MMO that takes a totaly different angle to what it means to be an MMO, and yet is still fun!!

thats the only way to pull ahead of the crowd and be a leader in MMO&#039;s

look at every sucessfull MMO out there. like the top ones. ALL of them are innovative, and have pioneered new paths in MMO technology and thinking. and for STO to suceed in bringing in non star trek fans, they need to do the same.

3. to get the Star Trek fans to be happy enouph to play the game for a decade or more, the game has to be made &quot;trek&quot;

so I say start from scratch and don&#039;t as yourself &quot;how do we make an MMO Star Trek?&quot; ask ourselfs &quot;how do we make Star Trek and MMO?&quot;


just because your desining a game thats not like any other, doesn&#039;t mean it only appeals to a &quot;nitche&quot; crowd, it may appeal more the that crowed, but if the game play is genuenly fun, creative, and outside the box. the game is made for a &quot;new&quot; &quot;mass&quot; crowd. ready and eager for a new, thrilling expirience in an online persistant world

and on top of that, the star trek community is HUGE, Startrek-online.net alone is testoment to that, haveing over 7500 users. and I know at least 15 people wanting to play it who have never even been to startrek-online.net. I&#039;d say the potential players at release are at least 15 to 20 times the ammount of people on thst site! so I wouldn&#039;t realy call us &quot;nitche&quot;</description>
		<content:encoded><![CDATA[<p>ok, first of all what a bunch of crap that conclusion is.</p>
<p>1. if you copy and use all the current successfull features, and theres nothing new other than a star trek skin, theres nothing to pull the &#8220;current online gammer&#8221; off there current online game!!!!, it seems to me that this would only cater to star trek fans, and poorly at that since the game isn&#8217;t desined to be star trek, but an MMO that feels trek.</p>
<p>2. for a new game to be wildy sucessfull, or &#8220;world class AAA&#8221;, the game needs to be something ALL the others are NOT!, the game needs new features, and a new way of thinking. if they come up with creative gameplay thats nothing like any other MMO on the market. THATS what will pull the &#8220;current online gamer&#8221; off there current online game to try this new exciting star trek MMO that takes a totaly different angle to what it means to be an MMO, and yet is still fun!!</p>
<p>thats the only way to pull ahead of the crowd and be a leader in MMO&#8217;s</p>
<p>look at every sucessfull MMO out there. like the top ones. ALL of them are innovative, and have pioneered new paths in MMO technology and thinking. and for STO to suceed in bringing in non star trek fans, they need to do the same.</p>
<p>3. to get the Star Trek fans to be happy enouph to play the game for a decade or more, the game has to be made &#8220;trek&#8221;</p>
<p>so I say start from scratch and don&#8217;t as yourself &#8220;how do we make an MMO Star Trek?&#8221; ask ourselfs &#8220;how do we make Star Trek and MMO?&#8221;</p>
<p>just because your desining a game thats not like any other, doesn&#8217;t mean it only appeals to a &#8220;nitche&#8221; crowd, it may appeal more the that crowed, but if the game play is genuenly fun, creative, and outside the box. the game is made for a &#8220;new&#8221; &#8220;mass&#8221; crowd. ready and eager for a new, thrilling expirience in an online persistant world</p>
<p>and on top of that, the star trek community is HUGE, Startrek-online.net alone is testoment to that, haveing over 7500 users. and I know at least 15 people wanting to play it who have never even been to startrek-online.net. I&#8217;d say the potential players at release are at least 15 to 20 times the ammount of people on thst site! so I wouldn&#8217;t realy call us &#8220;nitche&#8221;</p>
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