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	<title>Comments on: Design Analysis: Noblegarden</title>
	<atom:link href="http://www.eldergame.com/2008/03/design-analysis-noblegarden/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/</link>
	<description>MMO game development</description>
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		<title>By: Cryect</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-26527</link>
		<dc:creator>Cryect</dc:creator>
		<pubDate>Fri, 10 Jul 2009 06:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-26527</guid>
		<description>That&#039;s is for sure and I would be interested to see a reevaluation of this year&#039;s where almost all those suggestions were made (even actually having fragments though chocolates was the currency). Though instead of the tracking buff they went with a speed buff to help low level characters (though with the new system most people ended up camping spawn points since the eggs respawned every 30 seconds to 1 minute).</description>
		<content:encoded><![CDATA[<p>That&#8217;s is for sure and I would be interested to see a reevaluation of this year&#8217;s where almost all those suggestions were made (even actually having fragments though chocolates was the currency). Though instead of the tracking buff they went with a speed buff to help low level characters (though with the new system most people ended up camping spawn points since the eggs respawned every 30 seconds to 1 minute).</p>
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		<title>By: Rhaina</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-25383</link>
		<dc:creator>Rhaina</dc:creator>
		<pubDate>Thu, 25 Jun 2009 06:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-25383</guid>
		<description>It&#039;s interesting to compare this post about 2008&#039;s Noblegarden with the changes that were made to the event for 2009.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to compare this post about 2008&#8217;s Noblegarden with the changes that were made to the event for 2009.</p>
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		<title>By: Liv</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-5727</link>
		<dc:creator>Liv</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-5727</guid>
		<description>Interesting article. There&#039;s one aspect I wonder about : resentment. That&#039;s from the players who grinded for hours LAST Easter and got their Elegant Dress. They were a handful on each server, felt special, paraded with their dress while people /whispered them asking where they got it. Suddenly the dress becomes much more common, and come next Easter, everyone and their brother has one. Those happy few who had the dress are now not so hot anymore (some of them will likely head straight to the forums saying how it&#039;s a slap in the face and they&#039;ll quit ;) ).

How would such (theoretical - I don&#039;t play WoW anyway, though I do play another MMO) feelings factor in your decision process ? Are there any ways to estimate how many gamers will get angry over the change, and how angry they&#039;ll get exactly - and then balance it against those who will me made happier with that change ?</description>
		<content:encoded><![CDATA[<p>Interesting article. There&#8217;s one aspect I wonder about : resentment. That&#8217;s from the players who grinded for hours LAST Easter and got their Elegant Dress. They were a handful on each server, felt special, paraded with their dress while people /whispered them asking where they got it. Suddenly the dress becomes much more common, and come next Easter, everyone and their brother has one. Those happy few who had the dress are now not so hot anymore (some of them will likely head straight to the forums saying how it&#8217;s a slap in the face and they&#8217;ll quit ;) ).</p>
<p>How would such (theoretical &#8211; I don&#8217;t play WoW anyway, though I do play another MMO) feelings factor in your decision process ? Are there any ways to estimate how many gamers will get angry over the change, and how angry they&#8217;ll get exactly &#8211; and then balance it against those who will me made happier with that change ?</p>
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		<title>By: WOW Psychology: Scarcity and Easter Eggs &#171; Save the Robot - Chris Dahlen</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-1684</link>
		<dc:creator>WOW Psychology: Scarcity and Easter Eggs &#171; Save the Robot - Chris Dahlen</dc:creator>
		<pubDate>Thu, 03 Apr 2008 19:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-1684</guid>
		<description>[...] psychology can crash and burn against game design. Courtesy of GameSetWatch comes this link to an analysis of World of Warcraft&#8217;s annual Easter Egg hunt. That&#8217;s right, every Easter they throw easter eggs all over the place and let people find [...]</description>
		<content:encoded><![CDATA[<p>[...] psychology can crash and burn against game design. Courtesy of GameSetWatch comes this link to an analysis of World of Warcraft&#8217;s annual Easter Egg hunt. That&#8217;s right, every Easter they throw easter eggs all over the place and let people find [...]</p>
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		<title>By: Babs</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-1546</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Sun, 30 Mar 2008 17:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-1546</guid>
		<description>I loved the brightly colored egg event!  I had just resubbed and rolled up a Draenei hunter, happened to be grinding through levels 1 thru 10, and stumbled upon them around Azure Watch.  I was on the hunt for lollipops, which weren&#039;t dropping as much as chocolate in that area.  I didn&#039;t have any  competition on this server; guess RPers aren&#039;t the incredible gimmes that exist on PvP servers? =)

If they did it the way you describe I totally agree that it would&#039;ve been a more equitable affair.  I think, though, that no matter how many eggs were respawning we&#039;d still see a lot of frustration among the lower levels it was meant to entertain - high levels on mounts can still move from egg to egg faster, gobbling up 3x as many shards.</description>
		<content:encoded><![CDATA[<p>I loved the brightly colored egg event!  I had just resubbed and rolled up a Draenei hunter, happened to be grinding through levels 1 thru 10, and stumbled upon them around Azure Watch.  I was on the hunt for lollipops, which weren&#8217;t dropping as much as chocolate in that area.  I didn&#8217;t have any  competition on this server; guess RPers aren&#8217;t the incredible gimmes that exist on PvP servers? =)</p>
<p>If they did it the way you describe I totally agree that it would&#8217;ve been a more equitable affair.  I think, though, that no matter how many eggs were respawning we&#8217;d still see a lot of frustration among the lower levels it was meant to entertain &#8211; high levels on mounts can still move from egg to egg faster, gobbling up 3x as many shards.</p>
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		<title>By: iisdev</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-1444</link>
		<dc:creator>iisdev</dc:creator>
		<pubDate>Fri, 28 Mar 2008 07:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-1444</guid>
		<description>Interesting! Thank you :)</description>
		<content:encoded><![CDATA[<p>Interesting! Thank you :)</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.eldergame.com/2008/03/design-analysis-noblegarden/comment-page-1/#comment-1379</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Mon, 24 Mar 2008 13:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/2008/03/24/design-analysis-noblegarden/#comment-1379</guid>
		<description>Thanks, Sandra. It&#039;s interesting to walk through the design process like that.</description>
		<content:encoded><![CDATA[<p>Thanks, Sandra. It&#8217;s interesting to walk through the design process like that.</p>
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