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	<title>Comments on: Venting The Spleen To Move On</title>
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	<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/</link>
	<description>MMO game development</description>
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		<title>By: y4</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-12606</link>
		<dc:creator>y4</dc:creator>
		<pubDate>Thu, 13 Nov 2008 07:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-12606</guid>
		<description>haha plat is following eric everywhere lol. (actually it might be from plat that i found this blog.) kudos

Ya I kinda figured mythic was that way. I also wonder why they reused DAOC models, or maybe their loyal but untalented artists can&#039;t do any better than that. Some smaller companies do better (Spellborn Here I come!). 

&quot;80 percent of an MMO should be things gamers already expect an MMO to have, and 20 percent of it should be crazy.&#039;&quot;--Paul Barnett

Does a stable, smooth combat and animation engine count as part of the 80%? Also, I don&#039;t see any crazy ideas in WhO:AoR. 

&quot;You Need Strong Ideas&quot;

The problem isn&#039;t coming up with ideas, strong or not. Not only the paid devs, but thousands of players are willing to contribute ideas. As the saying goes, ideas are a dime a dozen. No, the payoff is execution, implementation and polish. It&#039;s quite obvious from reading the forums that WAR severely lacks all of these. That is to say, good execution and polish is a strong idea that Barnett neglected.

&quot;But you can’t be The Beatles. If you try, he quipped, you will &#039;...end up as the Monkees.&#039;&quot;

So it&#039;s better to try to be something different and end up as the Spice Girls. (yes WAR is Spice Girls, a passing fad at this rate.)

You play the other MMOs so you can improve on them, so that you don&#039;t come up with weak ideas and even weaker implementations thereof. Like the previous point about fostering strong ideas. How do you know what is strong or not if you don&#039;t have something to compare it to? On the contrary, it&#039;s too easy to make the same mistakes as previous games, even though they may seem like strong ideas.

&quot;Find the right partner, work hard with them and be kind to them.&quot;
Ya AC2 failed this hard. lol MS.</description>
		<content:encoded><![CDATA[<p>haha plat is following eric everywhere lol. (actually it might be from plat that i found this blog.) kudos</p>
<p>Ya I kinda figured mythic was that way. I also wonder why they reused DAOC models, or maybe their loyal but untalented artists can&#8217;t do any better than that. Some smaller companies do better (Spellborn Here I come!). </p>
<p>&#8220;80 percent of an MMO should be things gamers already expect an MMO to have, and 20 percent of it should be crazy.&#8217;&#8221;&#8211;Paul Barnett</p>
<p>Does a stable, smooth combat and animation engine count as part of the 80%? Also, I don&#8217;t see any crazy ideas in WhO:AoR. </p>
<p>&#8220;You Need Strong Ideas&#8221;</p>
<p>The problem isn&#8217;t coming up with ideas, strong or not. Not only the paid devs, but thousands of players are willing to contribute ideas. As the saying goes, ideas are a dime a dozen. No, the payoff is execution, implementation and polish. It&#8217;s quite obvious from reading the forums that WAR severely lacks all of these. That is to say, good execution and polish is a strong idea that Barnett neglected.</p>
<p>&#8220;But you can’t be The Beatles. If you try, he quipped, you will &#8216;&#8230;end up as the Monkees.&#8217;&#8221;</p>
<p>So it&#8217;s better to try to be something different and end up as the Spice Girls. (yes WAR is Spice Girls, a passing fad at this rate.)</p>
<p>You play the other MMOs so you can improve on them, so that you don&#8217;t come up with weak ideas and even weaker implementations thereof. Like the previous point about fostering strong ideas. How do you know what is strong or not if you don&#8217;t have something to compare it to? On the contrary, it&#8217;s too easy to make the same mistakes as previous games, even though they may seem like strong ideas.</p>
<p>&#8220;Find the right partner, work hard with them and be kind to them.&#8221;<br />
Ya AC2 failed this hard. lol MS.</p>
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		<title>By: Eric</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-10478</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 30 Sep 2008 06:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-10478</guid>
		<description>Babs - yeah, I noticed that too. It looked almost like they reused the human avatars from DAoC. They seemed strangely out of place.</description>
		<content:encoded><![CDATA[<p>Babs &#8211; yeah, I noticed that too. It looked almost like they reused the human avatars from DAoC. They seemed strangely out of place.</p>
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	<item>
		<title>By: Eric</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-10476</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 30 Sep 2008 06:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-10476</guid>
		<description>Platinumstorm - ouch... sounds painful. I guess you&#039;re one step closer to becoming a cyborg now, though...</description>
		<content:encoded><![CDATA[<p>Platinumstorm &#8211; ouch&#8230; sounds painful. I guess you&#8217;re one step closer to becoming a cyborg now, though&#8230;</p>
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		<title>By: Platinumstorm</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-10198</link>
		<dc:creator>Platinumstorm</dc:creator>
		<pubDate>Fri, 26 Sep 2008 04:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-10198</guid>
		<description>While you &quot;vent your spleen&quot; I&#039;ve been in the hospital for a week!  Had gallbladder finally removed today.</description>
		<content:encoded><![CDATA[<p>While you &#8220;vent your spleen&#8221; I&#8217;ve been in the hospital for a week!  Had gallbladder finally removed today.</p>
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		<title>By: MrWakka</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-9759</link>
		<dc:creator>MrWakka</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-9759</guid>
		<description>Happy to see your back, always a good read, and i agree on the forums.</description>
		<content:encoded><![CDATA[<p>Happy to see your back, always a good read, and i agree on the forums.</p>
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	<item>
		<title>By: required</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-9757</link>
		<dc:creator>required</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-9757</guid>
		<description>Not having a forum is worse than having one that you don&#039;t like. People will make their own and you won&#039;t have any control over it. Ostrich, meet pile of sand.

-V</description>
		<content:encoded><![CDATA[<p>Not having a forum is worse than having one that you don&#8217;t like. People will make their own and you won&#8217;t have any control over it. Ostrich, meet pile of sand.</p>
<p>-V</p>
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		<title>By: Babs</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-9711</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Thu, 18 Sep 2008 07:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-9711</guid>
		<description>Nice to see you again, Eric!  And yeah, well, Mythic...kinda goes without saying.  

Could the avatars for WAR be any more butt-ugly?  Of course, I believe MMOs should attempt to be attractive if they&#039;re going to try to take over your life.  But that may just be me.</description>
		<content:encoded><![CDATA[<p>Nice to see you again, Eric!  And yeah, well, Mythic&#8230;kinda goes without saying.  </p>
<p>Could the avatars for WAR be any more butt-ugly?  Of course, I believe MMOs should attempt to be attractive if they&#8217;re going to try to take over your life.  But that may just be me.</p>
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		<title>By: Bret</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-9704</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Thu, 18 Sep 2008 06:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-9704</guid>
		<description>That Gamasutra article was pretty great. 

&quot;80 percent of an MMO should be things gamers already expect an MMO to have&quot;

&quot;[MMOs] are cancerous and will change the way you think,&quot; he warned.&quot;

And finally, my new favorite quote

&quot;Strong ideas are unstoppable because they’re strong.&quot;</description>
		<content:encoded><![CDATA[<p>That Gamasutra article was pretty great. </p>
<p>&#8220;80 percent of an MMO should be things gamers already expect an MMO to have&#8221;</p>
<p>&#8220;[MMOs] are cancerous and will change the way you think,&#8221; he warned.&#8221;</p>
<p>And finally, my new favorite quote</p>
<p>&#8220;Strong ideas are unstoppable because they’re strong.&#8221;</p>
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	<item>
		<title>By: Scott</title>
		<link>http://www.eldergame.com/2008/09/venting-the-spleen-to-move-on/#comment-9697</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 18 Sep 2008 03:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=117#comment-9697</guid>
		<description>Glad you&#039;re back, and jeez did I miss your straight-for-the-jugular brutal honesty about stuff like this! :)</description>
		<content:encoded><![CDATA[<p>Glad you&#8217;re back, and jeez did I miss your straight-for-the-jugular brutal honesty about stuff like this! :)</p>
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