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	<title>Comments on: Hope Is Not a Strategy</title>
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	<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/</link>
	<description>MMO game development</description>
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		<title>By: Tesh</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16277</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 28 Jan 2009 15:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16277</guid>
		<description>Indeed, Eric.  The industry at large is a HR and management train wreck.  We&#039;re profitable in spite of ourselves.</description>
		<content:encoded><![CDATA[<p>Indeed, Eric.  The industry at large is a HR and management train wreck.  We&#8217;re profitable in spite of ourselves.</p>
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		<title>By: Eric</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16208</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16208</guid>
		<description>I don&#039;t think traditional game companies have any better management than MMO companies, in general. They pull from the same source. The difference is that MMOs are so much harder than other games that your likelihood of it all panning out into a game at the end are much slimmer. 

From what I can tell, very few game companies of any type have tenable career paths -- but at least you occasionally get a game to your name before you burn out.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think traditional game companies have any better management than MMO companies, in general. They pull from the same source. The difference is that MMOs are so much harder than other games that your likelihood of it all panning out into a game at the end are much slimmer. </p>
<p>From what I can tell, very few game companies of any type have tenable career paths &#8212; but at least you occasionally get a game to your name before you burn out.</p>
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		<title>By: MMOG Nation &#187; On AAA Fantasy MMOs as &#8216;Solved Problems&#8217;</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16205</link>
		<dc:creator>MMOG Nation &#187; On AAA Fantasy MMOs as &#8216;Solved Problems&#8217;</dc:creator>
		<pubDate>Mon, 26 Jan 2009 15:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16205</guid>
		<description>[...] put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion [...]</description>
		<content:encoded><![CDATA[<p>[...] put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion [...]</p>
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		<title>By: J.</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16203</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Mon, 26 Jan 2009 14:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16203</guid>
		<description>&quot;There is an incredible lack of competent project management and leadership at MMO companies.&quot;

As opposed to more traditional game development, do you think? And is it more or less the same phenomenon 15 years ago when first-person shooters were at their hottest, when everyone and their brother was trying to make the next Doom instead of the next UO? Or is that too academic a discussion, given how much more complex a successful MMO must be to compete for customers or even just to get /done/, than a shooter, and that stupid venture capitalists just don&#039;t seem to understand?</description>
		<content:encoded><![CDATA[<p>&#8220;There is an incredible lack of competent project management and leadership at MMO companies.&#8221;</p>
<p>As opposed to more traditional game development, do you think? And is it more or less the same phenomenon 15 years ago when first-person shooters were at their hottest, when everyone and their brother was trying to make the next Doom instead of the next UO? Or is that too academic a discussion, given how much more complex a successful MMO must be to compete for customers or even just to get /done/, than a shooter, and that stupid venture capitalists just don&#8217;t seem to understand?</p>
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		<title>By: Eric</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16120</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 23 Jan 2009 18:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16120</guid>
		<description>In a word -- yes, it&#039;s tragically accurate. Most MMO companies are never heard of because they do not ship a product. They have no leadership, they toil in obscurity, and then they go away when people finally come to repossess their desks. Typically this happens after working until their typing fingers bleed, for no results.

There is an incredible lack of competent project management and leadership at MMO companies. The thing is that it requires a truly charismatic leader to get one of these game companies off the ground -- &quot;yes, I want to get millions in investment money and in three to five years I&#039;ll have something to show you&quot; doesn&#039;t really fly very well with most venture capitalists. But that incredible charisma needed to get the job usually means you have no actual LEADERSHIP skills.

It may seem amusingly unlikely from the outside, but I&#039;m afraid it&#039;s all too typical of the industry.

In the bread industry you get to make bread every day. If making a loaf took five years, how would you feel when you knew, a year into the baking, that the bread was going to be shit? What would you do then? Keep cooking the loaf?</description>
		<content:encoded><![CDATA[<p>In a word &#8212; yes, it&#8217;s tragically accurate. Most MMO companies are never heard of because they do not ship a product. They have no leadership, they toil in obscurity, and then they go away when people finally come to repossess their desks. Typically this happens after working until their typing fingers bleed, for no results.</p>
<p>There is an incredible lack of competent project management and leadership at MMO companies. The thing is that it requires a truly charismatic leader to get one of these game companies off the ground &#8212; &#8220;yes, I want to get millions in investment money and in three to five years I&#8217;ll have something to show you&#8221; doesn&#8217;t really fly very well with most venture capitalists. But that incredible charisma needed to get the job usually means you have no actual LEADERSHIP skills.</p>
<p>It may seem amusingly unlikely from the outside, but I&#8217;m afraid it&#8217;s all too typical of the industry.</p>
<p>In the bread industry you get to make bread every day. If making a loaf took five years, how would you feel when you knew, a year into the baking, that the bread was going to be shit? What would you do then? Keep cooking the loaf?</p>
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		<title>By: Swift Voyager</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16119</link>
		<dc:creator>Swift Voyager</dc:creator>
		<pubDate>Fri, 23 Jan 2009 17:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16119</guid>
		<description>Yeah, lol Tesh. Kinda sounds like the blog posts about President Obama these days doesn&#039;t it?

Try google&#039;ing &quot;hope is not a strategy, obama&quot;

About Eric&#039;s post though: I&#039;ve never seen you make such a cynical post before. Do you really think that &quot;most MMO companies are rudderless ships of overworked, desperately hoping, doomed people&quot;? Sure, most video games fail, but the industry and the people who work in the industry cary on and succede in the long run. Not every game can be a blockbuster and the industry doesn&#039;t expect every game to be a blockbuster, do they?

Is it really accurate to say that people are &quot;keeping your head down and hoping for a miracle&quot;? Perhaps they&#039;re working hard and doing the best they can, hoping to stay employed and make a living. If they are lucky enough to be part of the next big blockbuster title, then great. They can keep the job they have for a bit longer and the game company makes a lot of money. If not, then they go work on another project when this one is done. They gain some experience, meet new people, and generally get to work in a really cool industry.

I work at a bread factory. Sometimes the bread doesn&#039;t rise. Does that mean the company is a rudderless ship and we&#039;re all just blindly sailing towards the edge of the world? Should I quit my job and go re-evaluate my life before this company sails off the edge of the globe? Naaahhhh, I&#039;ll keep working and try again tomorrow.</description>
		<content:encoded><![CDATA[<p>Yeah, lol Tesh. Kinda sounds like the blog posts about President Obama these days doesn&#8217;t it?</p>
<p>Try google&#8217;ing &#8220;hope is not a strategy, obama&#8221;</p>
<p>About Eric&#8217;s post though: I&#8217;ve never seen you make such a cynical post before. Do you really think that &#8220;most MMO companies are rudderless ships of overworked, desperately hoping, doomed people&#8221;? Sure, most video games fail, but the industry and the people who work in the industry cary on and succede in the long run. Not every game can be a blockbuster and the industry doesn&#8217;t expect every game to be a blockbuster, do they?</p>
<p>Is it really accurate to say that people are &#8220;keeping your head down and hoping for a miracle&#8221;? Perhaps they&#8217;re working hard and doing the best they can, hoping to stay employed and make a living. If they are lucky enough to be part of the next big blockbuster title, then great. They can keep the job they have for a bit longer and the game company makes a lot of money. If not, then they go work on another project when this one is done. They gain some experience, meet new people, and generally get to work in a really cool industry.</p>
<p>I work at a bread factory. Sometimes the bread doesn&#8217;t rise. Does that mean the company is a rudderless ship and we&#8217;re all just blindly sailing towards the edge of the world? Should I quit my job and go re-evaluate my life before this company sails off the edge of the globe? Naaahhhh, I&#8217;ll keep working and try again tomorrow.</p>
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		<title>By: Tesh</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16093</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16093</guid>
		<description>Aw, nuts.  I was thinking this was a political post from the headline.

That aside, great article.  Far too many MMO devs are hanging their hopes on far too little, with not enough reason to do so.</description>
		<content:encoded><![CDATA[<p>Aw, nuts.  I was thinking this was a political post from the headline.</p>
<p>That aside, great article.  Far too many MMO devs are hanging their hopes on far too little, with not enough reason to do so.</p>
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		<title>By: Platinumstorm</title>
		<link>http://www.eldergame.com/2009/01/hope-is-not-a-strategy/comment-page-1/#comment-16079</link>
		<dc:creator>Platinumstorm</dc:creator>
		<pubDate>Thu, 22 Jan 2009 06:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=160#comment-16079</guid>
		<description>I think it would be exciting to be working on an MMO right now, intimidating, yes, however whoever breaks that &quot;I must look, act, and be&quot; like WoW in order to be successful is going to be immensely influential in the future.

My current favorite MMO attempt, though I don&#039;t play it, is that Mabinogi game.  I don&#039;t know if it&#039;s in essence different than other asian styled games, but it has a very high degree of charm.

I have two ideas on how to fundamentally change the structure of the current MMO&#039;s, one of which I really like.  If I can think of something, with no experience in game design, that is fundamentally different that what we are currently offered today, then I am sure you can too.</description>
		<content:encoded><![CDATA[<p>I think it would be exciting to be working on an MMO right now, intimidating, yes, however whoever breaks that &#8220;I must look, act, and be&#8221; like WoW in order to be successful is going to be immensely influential in the future.</p>
<p>My current favorite MMO attempt, though I don&#8217;t play it, is that Mabinogi game.  I don&#8217;t know if it&#8217;s in essence different than other asian styled games, but it has a very high degree of charm.</p>
<p>I have two ideas on how to fundamentally change the structure of the current MMO&#8217;s, one of which I really like.  If I can think of something, with no experience in game design, that is fundamentally different that what we are currently offered today, then I am sure you can too.</p>
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