<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Yes, the MMO Industry Really is That Bad</title>
	<atom:link href="http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/</link>
	<description>MMO game development</description>
	<lastBuildDate>Fri, 12 Mar 2010 07:29:54 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Entertaining Code &#187; Sunday Link Run</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-24235</link>
		<dc:creator>Entertaining Code &#187; Sunday Link Run</dc:creator>
		<pubDate>Sun, 07 Jun 2009 09:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-24235</guid>
		<description>[...] On the subject of MMOs, Jeff Vogel posted an interesting article about addiction-based game design and Eric at Eldergame posted an in-depth article on the health of the MMO industry. [...]</description>
		<content:encoded><![CDATA[<p>[...] On the subject of MMOs, Jeff Vogel posted an interesting article about addiction-based game design and Eric at Eldergame posted an in-depth article on the health of the MMO industry. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carlos Carmeiro</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-24095</link>
		<dc:creator>Carlos Carmeiro</dc:creator>
		<pubDate>Thu, 04 Jun 2009 13:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-24095</guid>
		<description>Your argument is not true,. There&#039;s a lot of MMO games that have they great goals reached.

1 - &quot;There are no MMO engines for sale that can make robust games.&quot; nobody said that the job have to be easy, trying to innovate technology is not a task for anyone.

2 - &quot;You need a major investment of money ... they expect to earn 500% return on investment for every dollar they give you&quot;. what are you thinking? what a wonderful world?, if you have no money to produce a great idea (no matter in game industrie or not) you look for investment and the pressure over you will always be very hard.

3 - work with technology is something related with research, evolution and love, do this job is not easy and the people who make, have to overwork to reach they self goals. brilliant minds in the past had to work hard to make a new step and is always amazing to see that still exists people like that.

sorry but you need vacations.</description>
		<content:encoded><![CDATA[<p>Your argument is not true,. There&#8217;s a lot of MMO games that have they great goals reached.</p>
<p>1 &#8211; &#8220;There are no MMO engines for sale that can make robust games.&#8221; nobody said that the job have to be easy, trying to innovate technology is not a task for anyone.</p>
<p>2 &#8211; &#8220;You need a major investment of money &#8230; they expect to earn 500% return on investment for every dollar they give you&#8221;. what are you thinking? what a wonderful world?, if you have no money to produce a great idea (no matter in game industrie or not) you look for investment and the pressure over you will always be very hard.</p>
<p>3 &#8211; work with technology is something related with research, evolution and love, do this job is not easy and the people who make, have to overwork to reach they self goals. brilliant minds in the past had to work hard to make a new step and is always amazing to see that still exists people like that.</p>
<p>sorry but you need vacations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Cave &#187; Blog Archive &#187; Yes, the MMO Industry Really is That Bad</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-23294</link>
		<dc:creator>The Cave &#187; Blog Archive &#187; Yes, the MMO Industry Really is That Bad</dc:creator>
		<pubDate>Mon, 25 May 2009 20:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-23294</guid>
		<description>[...] Interesting read from someone who should know. Jives with everything I&#8217;ve ever heard. [...]</description>
		<content:encoded><![CDATA[<p>[...] Interesting read from someone who should know. Jives with everything I&#8217;ve ever heard. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The MMO Industry as a Raft &#171; davidryanhunt.com</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16742</link>
		<dc:creator>The MMO Industry as a Raft &#171; davidryanhunt.com</dc:creator>
		<pubDate>Mon, 09 Feb 2009 07:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16742</guid>
		<description>[...] Heimburg&#8217;s post on the MMO industry is a good read, and I&#8217;m going to use it as a lead in for the thoughts I&#8217;ve been wanting [...]</description>
		<content:encoded><![CDATA[<p>[...] Heimburg&#8217;s post on the MMO industry is a good read, and I&#8217;m going to use it as a lead in for the thoughts I&#8217;ve been wanting [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Platinumstorm</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16526</link>
		<dc:creator>Platinumstorm</dc:creator>
		<pubDate>Thu, 05 Feb 2009 21:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16526</guid>
		<description>Just a short post today.

Even if management went smoothly we would still be inundated with the same game. Would just like to inform everyone that the &quot;same game&quot; was almost perfected several years ago, and another company made the same game (with a better content/customer support) and has had great success with it.

Spellborne is stuck in marketing woes limiting its exposure to the US, and causing concern across Europe - a shame because it looks terrific.

I don&#039;t know enough about Aion other than it looks incredible to make a comment.

I think successfully made MMOs smaller in scope than the current games, that can significantly define themselves from the current 10^x same games can find success, developers just aren&#039;t addressing it properly in a way that the consumers care, so it can&#039;t advance to a point where organization is stable and not panic inducing.</description>
		<content:encoded><![CDATA[<p>Just a short post today.</p>
<p>Even if management went smoothly we would still be inundated with the same game. Would just like to inform everyone that the &#8220;same game&#8221; was almost perfected several years ago, and another company made the same game (with a better content/customer support) and has had great success with it.</p>
<p>Spellborne is stuck in marketing woes limiting its exposure to the US, and causing concern across Europe &#8211; a shame because it looks terrific.</p>
<p>I don&#8217;t know enough about Aion other than it looks incredible to make a comment.</p>
<p>I think successfully made MMOs smaller in scope than the current games, that can significantly define themselves from the current 10^x same games can find success, developers just aren&#8217;t addressing it properly in a way that the consumers care, so it can&#8217;t advance to a point where organization is stable and not panic inducing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Openedge1</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16281</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Wed, 28 Jan 2009 19:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16281</guid>
		<description>This makes me wonder how games like Spellborn (based on the older 2.5 Unreal engine) and Aion (based on the Crytek engine) are faring, monetarily that is.
Did they cost umpteens to make? And are these standard engines viable for MMO&#039;s?
Vanguard is the last game to use a standardized engine (that I know of), and well, we know how that went. SOE is just surviving probably by their teeth on that one, and probably got the original code at bargain basement prices.

As to a &quot;standards&quot; engine, it is my understanding that the &quot;HeroEngine&quot; is being pushed as the defacto standard down the road. With visuals, database code, and the whole 9 yards in one place, and Bioware is going to be there to prove if it can work.
&quot;Bigworld&quot; out of Australia is growing, and Stargate Worlds is being developed on that platform...
Do you not believe either of these engines can be the ones &quot;that could...&quot; (hehe)

Cheers</description>
		<content:encoded><![CDATA[<p>This makes me wonder how games like Spellborn (based on the older 2.5 Unreal engine) and Aion (based on the Crytek engine) are faring, monetarily that is.<br />
Did they cost umpteens to make? And are these standard engines viable for MMO&#8217;s?<br />
Vanguard is the last game to use a standardized engine (that I know of), and well, we know how that went. SOE is just surviving probably by their teeth on that one, and probably got the original code at bargain basement prices.</p>
<p>As to a &#8220;standards&#8221; engine, it is my understanding that the &#8220;HeroEngine&#8221; is being pushed as the defacto standard down the road. With visuals, database code, and the whole 9 yards in one place, and Bioware is going to be there to prove if it can work.<br />
&#8220;Bigworld&#8221; out of Australia is growing, and Stargate Worlds is being developed on that platform&#8230;<br />
Do you not believe either of these engines can be the ones &#8220;that could&#8230;&#8221; (hehe)</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nikos</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16219</link>
		<dc:creator>Nikos</dc:creator>
		<pubDate>Tue, 27 Jan 2009 01:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16219</guid>
		<description>I&#039;m still waiting for my first royalty check from a company I left two years ago. They never got around to releasing the project I worked on. I don&#039;t know if it&#039;s still going or if it was binned since I left. While I was there, the pay was under $25000 a year, I regularly worked nine and ten hour days, ate lunch at my desk so I could debug while I ate, management kept hiring developers and artists with more industry experience. I wish I was a fly on the wall, see how things went after I left.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still waiting for my first royalty check from a company I left two years ago. They never got around to releasing the project I worked on. I don&#8217;t know if it&#8217;s still going or if it was binned since I left. While I was there, the pay was under $25000 a year, I regularly worked nine and ten hour days, ate lunch at my desk so I could debug while I ate, management kept hiring developers and artists with more industry experience. I wish I was a fly on the wall, see how things went after I left.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swift Voyager</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16215</link>
		<dc:creator>Swift Voyager</dc:creator>
		<pubDate>Mon, 26 Jan 2009 21:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16215</guid>
		<description>Wow, glad to see that I inspired you go deeper into this. It&#039;s hard for an outsider to believe it&#039;s really that bad, and I&#039;m understanding more of your situation now.

I didn&#039;t think much about the engine and staffing problems till you brough it up, but looking at 38 Studios as an example I see all your points illustrated quite well.

They keep hiring top tallent, which means that all those highly skilled people were looking for new jobs for some reason. Proves your point by anctedote at least. (my spelling sucks, so sorry if that&#039;s wrong)

They also keep buying or licensing little pieces of stuff like they&#039;re going to bolt it all together to create an engine (vivox, azeroth advizor, Morpheme animation, Unreal 3 engine, etc). How they plan to use the Unreal 3 engine for an MMO is my question, but oh well.

I actually have experienced impending doom in programming myself. I was working on some enterprise software for Lab One Inc before they got bought by Quest Diagnostics. I was told that they would not be using our software, but was told to hurry up and complete the project anyway. I also was told that my department would no longer exist after New Years Eve, but work long hours to complete our software anyway on salary. However, that was a special situation, not really the same as what you&#039;re talking about.

I&#039;ve run out of time so I&#039;ll leave this post as it is, though my thought isn&#039;t really complete or reviewed yet. More tomorrow perhaps.</description>
		<content:encoded><![CDATA[<p>Wow, glad to see that I inspired you go deeper into this. It&#8217;s hard for an outsider to believe it&#8217;s really that bad, and I&#8217;m understanding more of your situation now.</p>
<p>I didn&#8217;t think much about the engine and staffing problems till you brough it up, but looking at 38 Studios as an example I see all your points illustrated quite well.</p>
<p>They keep hiring top tallent, which means that all those highly skilled people were looking for new jobs for some reason. Proves your point by anctedote at least. (my spelling sucks, so sorry if that&#8217;s wrong)</p>
<p>They also keep buying or licensing little pieces of stuff like they&#8217;re going to bolt it all together to create an engine (vivox, azeroth advizor, Morpheme animation, Unreal 3 engine, etc). How they plan to use the Unreal 3 engine for an MMO is my question, but oh well.</p>
<p>I actually have experienced impending doom in programming myself. I was working on some enterprise software for Lab One Inc before they got bought by Quest Diagnostics. I was told that they would not be using our software, but was told to hurry up and complete the project anyway. I also was told that my department would no longer exist after New Years Eve, but work long hours to complete our software anyway on salary. However, that was a special situation, not really the same as what you&#8217;re talking about.</p>
<p>I&#8217;ve run out of time so I&#8217;ll leave this post as it is, though my thought isn&#8217;t really complete or reviewed yet. More tomorrow perhaps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David McGraw</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16214</link>
		<dc:creator>David McGraw</dc:creator>
		<pubDate>Mon, 26 Jan 2009 20:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16214</guid>
		<description>I would love to start a well managed MMO Engine company.  

If you could push out an Unreal Engine for MMO&#039;s... Well documented, feature rich, plug-in based, quest-driven warrior. Man.

I wish I were rich.</description>
		<content:encoded><![CDATA[<p>I would love to start a well managed MMO Engine company.  </p>
<p>If you could push out an Unreal Engine for MMO&#8217;s&#8230; Well documented, feature rich, plug-in based, quest-driven warrior. Man.</p>
<p>I wish I were rich.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Kujawa</title>
		<link>http://www.eldergame.com/2009/01/yes-the-industry-really-is-that-bad/comment-page-1/#comment-16212</link>
		<dc:creator>Michael Kujawa</dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=169#comment-16212</guid>
		<description>Centuri: An engine license without a shipped title and a support plan from a viable company is not attractive to most game companies.

Since MMO engines are currently one of the limiting factors to entrance into the space, this makes a company&#039;s engine a huge edge in the marketplace.  There is probably considerable resistance to give that up in exchange for some small short-term revenue.

MMO engines are HUGE and typically held together by tribal knowledge.  They don&#039;t have nice documentation, tutorials, and samples (the shipped games themselves tend to have assets that can&#039;t be licensed.)  Thus the supporting your license holders will be a non-trivial burden to a company that releases their engine.

But I think it will happen.  The market wants it, and there are already companies trying to provide it.  And I think it will change the face of the industry when an MMO equivalent of Gamebryo, or the Unreal Engine, (etc) comes out.</description>
		<content:encoded><![CDATA[<p>Centuri: An engine license without a shipped title and a support plan from a viable company is not attractive to most game companies.</p>
<p>Since MMO engines are currently one of the limiting factors to entrance into the space, this makes a company&#8217;s engine a huge edge in the marketplace.  There is probably considerable resistance to give that up in exchange for some small short-term revenue.</p>
<p>MMO engines are HUGE and typically held together by tribal knowledge.  They don&#8217;t have nice documentation, tutorials, and samples (the shipped games themselves tend to have assets that can&#8217;t be licensed.)  Thus the supporting your license holders will be a non-trivial burden to a company that releases their engine.</p>
<p>But I think it will happen.  The market wants it, and there are already companies trying to provide it.  And I think it will change the face of the industry when an MMO equivalent of Gamebryo, or the Unreal Engine, (etc) comes out.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
