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	<title>Comments on: Designing For An IP</title>
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	<link>http://www.eldergame.com/2009/02/designing-for-an-ip/</link>
	<description>MMO game development</description>
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		<title>By: Handcuffs or sure win? :How To Play Warhammer Online</title>
		<link>http://www.eldergame.com/2009/02/designing-for-an-ip/comment-page-1/#comment-16916</link>
		<dc:creator>Handcuffs or sure win? :How To Play Warhammer Online</dc:creator>
		<pubDate>Sat, 14 Feb 2009 07:47:39 +0000</pubDate>
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		<description>[...] Syp&#8217;s post on BioBreak and at Eric&#8217;s at Elder Game about the Pro&#8217;s and Con&#8217;s of an existing IP for a starting MMO and the design things [...]</description>
		<content:encoded><![CDATA[<p>[...] Syp&#8217;s post on BioBreak and at Eric&#8217;s at Elder Game about the Pro&#8217;s and Con&#8217;s of an existing IP for a starting MMO and the design things [...]</p>
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		<title>By: Tesh</title>
		<link>http://www.eldergame.com/2009/02/designing-for-an-ip/comment-page-1/#comment-16865</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 12 Feb 2009 15:20:44 +0000</pubDate>
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		<description>Good article.  What do you think of Fusion Fall, in light of these concerns?</description>
		<content:encoded><![CDATA[<p>Good article.  What do you think of Fusion Fall, in light of these concerns?</p>
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		<title>By: Mike Darga</title>
		<link>http://www.eldergame.com/2009/02/designing-for-an-ip/comment-page-1/#comment-16859</link>
		<dc:creator>Mike Darga</dc:creator>
		<pubDate>Thu, 12 Feb 2009 11:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=224#comment-16859</guid>
		<description>Great post. This applies in interesting ways to sequels as well, I think. 

I had an interesting experience when I used to work on the Sims, when EA had decided to start making more spinoff games, but everyone was trying to figure out what that IP was exactly. Can it be a Sims game without motives? Do you always have to control multiple characters? Is directing each sim on a per-social level the required level of granularity? 

It was interesting to see an original IP become so codified that the company almost felt like it was licensing the IP from itself.  

I&#039;m glad to see a design blog that is about the actual process of designing. I&#039;ve started my own recently and I was surprised to realize how few there really were to look to for inspiration. Check it out if you have a chance. 

Mike Darga
mikedarga.blogspot.com</description>
		<content:encoded><![CDATA[<p>Great post. This applies in interesting ways to sequels as well, I think. </p>
<p>I had an interesting experience when I used to work on the Sims, when EA had decided to start making more spinoff games, but everyone was trying to figure out what that IP was exactly. Can it be a Sims game without motives? Do you always have to control multiple characters? Is directing each sim on a per-social level the required level of granularity? </p>
<p>It was interesting to see an original IP become so codified that the company almost felt like it was licensing the IP from itself.  </p>
<p>I&#8217;m glad to see a design blog that is about the actual process of designing. I&#8217;ve started my own recently and I was surprised to realize how few there really were to look to for inspiration. Check it out if you have a chance. </p>
<p>Mike Darga<br />
mikedarga.blogspot.com</p>
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		<title>By: I.P. Freely &#171; Bio Break</title>
		<link>http://www.eldergame.com/2009/02/designing-for-an-ip/comment-page-1/#comment-16792</link>
		<dc:creator>I.P. Freely &#171; Bio Break</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=224#comment-16792</guid>
		<description>[...] Elder Game has an excellent piece on IPs in MMOs and how it works and doesn&#8217;t.  I&#8217;ll add a few pros and cons for devs using established IPs in their titles: [...]</description>
		<content:encoded><![CDATA[<p>[...] Elder Game has an excellent piece on IPs in MMOs and how it works and doesn&#8217;t.  I&#8217;ll add a few pros and cons for devs using established IPs in their titles: [...]</p>
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