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	<title>Comments on: 2009: A Year of Shitty MMOs</title>
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	<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/</link>
	<description>MMO game development</description>
	<lastBuildDate>Thu, 22 Jul 2010 20:09:57 +0000</lastBuildDate>
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		<title>By: Codie Morgan</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-57153</link>
		<dc:creator>Codie Morgan</dc:creator>
		<pubDate>Wed, 02 Jun 2010 12:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-57153</guid>
		<description>&quot;But the other stuff? Charging for world transfers, race changes, character renames, whatever? Yeah, go ahead. In fact, please do more of it. I like these sort of options and I don’t mind paying a few bucks for them. You are not losing customers by adding a for-pay race-changing option. You just aren’t. It’s not a problem. I don’t know what Scott is smoking.&quot;

It would seem most players that actually spend money on F2P MMOs are likely to buy such race-transfers.

It&#039;s almost common practice in Rappelz.</description>
		<content:encoded><![CDATA[<p>&#8220;But the other stuff? Charging for world transfers, race changes, character renames, whatever? Yeah, go ahead. In fact, please do more of it. I like these sort of options and I don’t mind paying a few bucks for them. You are not losing customers by adding a for-pay race-changing option. You just aren’t. It’s not a problem. I don’t know what Scott is smoking.&#8221;</p>
<p>It would seem most players that actually spend money on F2P MMOs are likely to buy such race-transfers.</p>
<p>It&#8217;s almost common practice in Rappelz.</p>
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		<title>By: Scott Schindler</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-46906</link>
		<dc:creator>Scott Schindler</dc:creator>
		<pubDate>Thu, 25 Feb 2010 03:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-46906</guid>
		<description>BTW my game is called SOul shift at the moment.  You have one soul but multiple characters that share it.  You get rest for one while the others are played.

Nothing exists in the world but 3 little towns when the server starts.  Not even coins!  Players have to create the first coins, the first tools, the first weapons, the first spells.

They have to pray to gods for power and much, much, much more.

They have to build the towns and protect them from the whims of petty and jealous gods.  They have to provide resources to keep the town in good shape, they have to eat, they have to trade, they have to survive beyond just taking things from otehrs, but take things from others they will!

If I could build a website I would put all my data up on it and look for VC.  But for now it is just a dream with no one to share it with, well but you guys.</description>
		<content:encoded><![CDATA[<p>BTW my game is called SOul shift at the moment.  You have one soul but multiple characters that share it.  You get rest for one while the others are played.</p>
<p>Nothing exists in the world but 3 little towns when the server starts.  Not even coins!  Players have to create the first coins, the first tools, the first weapons, the first spells.</p>
<p>They have to pray to gods for power and much, much, much more.</p>
<p>They have to build the towns and protect them from the whims of petty and jealous gods.  They have to provide resources to keep the town in good shape, they have to eat, they have to trade, they have to survive beyond just taking things from otehrs, but take things from others they will!</p>
<p>If I could build a website I would put all my data up on it and look for VC.  But for now it is just a dream with no one to share it with, well but you guys.</p>
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		<title>By: Scott Schindler</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-46905</link>
		<dc:creator>Scott Schindler</dc:creator>
		<pubDate>Thu, 25 Feb 2010 03:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-46905</guid>
		<description>lol, no two servers remotely alike, where did alike go?</description>
		<content:encoded><![CDATA[<p>lol, no two servers remotely alike, where did alike go?</p>
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		<title>By: Scott Schindler</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-46904</link>
		<dc:creator>Scott Schindler</dc:creator>
		<pubDate>Thu, 25 Feb 2010 03:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-46904</guid>
		<description>The failed cycle of MMO creation:

Kill things &gt; Get Stronger &gt; kill stonger things &gt; get stronger &gt; run out of content.

1) Players should create the content

2) The purpose of getting stronger should be ANYTHING but a cycle for its own purpose

What current MMOs are missing:

economics
creation / destruction of EVERYTHING
scarcity of resources 
natural struggle
real trade
roles other than combatant, crafter
diplomacy
everything that makes real life a struggle and an accomplishment shifted into a fantasy setting
skills-based advancement
consequences
IMPOSSIBILITY of cookie cutter character development
skill degradation!
a reason to have multiple characters OTHER than boredom, buff bot, or craft bot!
a reason to fight, a reason to not fight, a reason to pray, a reason to rest, a reason to eat, PURPOSE
a place to call home and a place to call hell
did I mention consequences?
undending ever-expanding chracter development that you could not possibly wrap your head around to min-max
FUN
AWE
PASSION
DRAMA
PLAYER-DRIVEN
no two servers remotely 
ever-developing player created and driven content natural to their needs, desires, and whims




I have developed this game completely on paper.  Can I have $20 million to be the next WOW?  I don;t want to be rich.  I don;t want to be famous.  I want to play my game and from EVERYTHING I have read and heard so does everyone else.  HELP!!!</description>
		<content:encoded><![CDATA[<p>The failed cycle of MMO creation:</p>
<p>Kill things &gt; Get Stronger &gt; kill stonger things &gt; get stronger &gt; run out of content.</p>
<p>1) Players should create the content</p>
<p>2) The purpose of getting stronger should be ANYTHING but a cycle for its own purpose</p>
<p>What current MMOs are missing:</p>
<p>economics<br />
creation / destruction of EVERYTHING<br />
scarcity of resources<br />
natural struggle<br />
real trade<br />
roles other than combatant, crafter<br />
diplomacy<br />
everything that makes real life a struggle and an accomplishment shifted into a fantasy setting<br />
skills-based advancement<br />
consequences<br />
IMPOSSIBILITY of cookie cutter character development<br />
skill degradation!<br />
a reason to have multiple characters OTHER than boredom, buff bot, or craft bot!<br />
a reason to fight, a reason to not fight, a reason to pray, a reason to rest, a reason to eat, PURPOSE<br />
a place to call home and a place to call hell<br />
did I mention consequences?<br />
undending ever-expanding chracter development that you could not possibly wrap your head around to min-max<br />
FUN<br />
AWE<br />
PASSION<br />
DRAMA<br />
PLAYER-DRIVEN<br />
no two servers remotely<br />
ever-developing player created and driven content natural to their needs, desires, and whims</p>
<p>I have developed this game completely on paper.  Can I have $20 million to be the next WOW?  I don;t want to be rich.  I don;t want to be famous.  I want to play my game and from EVERYTHING I have read and heard so does everyone else.  HELP!!!</p>
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		<title>By: Thallian</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-43854</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-43854</guid>
		<description>Good write up, I&#039;d never thought about the industry as being stuck between those tow things like that. Ty.</description>
		<content:encoded><![CDATA[<p>Good write up, I&#8217;d never thought about the industry as being stuck between those tow things like that. Ty.</p>
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		<title>By: Absolutely had to share this! &#171; Epic Slant &#8211; MMO Design and Guild Leadership</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-43828</link>
		<dc:creator>Absolutely had to share this! &#171; Epic Slant &#8211; MMO Design and Guild Leadership</dc:creator>
		<pubDate>Fri, 29 Jan 2010 14:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-43828</guid>
		<description>[...] the article Eric basically addresses Warhammer Online, Champions Online and Aion. He talks about why they had [...]</description>
		<content:encoded><![CDATA[<p>[...] the article Eric basically addresses Warhammer Online, Champions Online and Aion. He talks about why they had [...]</p>
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		<title>By: William Bordonaro</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-43207</link>
		<dc:creator>William Bordonaro</dc:creator>
		<pubDate>Fri, 22 Jan 2010 15:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-43207</guid>
		<description>I&#039;ve said it before and I&#039;ll say it again.


How can anyone justify having a gem like AC2 sitting on a shelf somewhere collecting dust with hundreds of hours of content, while these terrible excuses for games are being released?


Throw down some money for marketing and a re-release would be 1% of the cost of developing a new mmo and it already has years of content, not to mention a community of post-wow gamers looking for a new home.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve said it before and I&#8217;ll say it again.</p>
<p>How can anyone justify having a gem like AC2 sitting on a shelf somewhere collecting dust with hundreds of hours of content, while these terrible excuses for games are being released?</p>
<p>Throw down some money for marketing and a re-release would be 1% of the cost of developing a new mmo and it already has years of content, not to mention a community of post-wow gamers looking for a new home.</p>
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		<title>By: Game Retail Store » GameSetLinks: The Piracy Of Druaga&#8217;s Fighters</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-43080</link>
		<dc:creator>Game Retail Store » GameSetLinks: The Piracy Of Druaga&#8217;s Fighters</dc:creator>
		<pubDate>Thu, 21 Jan 2010 08:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-43080</guid>
		<description>[...] Elder Game: MMO game development » 2009: A Year of Shitty MMOs Fascinating to see the MMO experts battle it out over what worked, what didn&#039;t&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Elder Game: MMO game development » 2009: A Year of Shitty MMOs Fascinating to see the MMO experts battle it out over what worked, what didn&#39;t&#8230; [...]</p>
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		<title>By: Lum the Mad vs The Elder Scrolls &#171; Zombie Ninja Pirate Robot</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-42491</link>
		<dc:creator>Lum the Mad vs The Elder Scrolls &#171; Zombie Ninja Pirate Robot</dc:creator>
		<pubDate>Thu, 14 Jan 2010 03:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-42491</guid>
		<description>[...] Lum the Mad vs The Elder&#160;Scrolls  2009: A year of shitty MMOs [...]</description>
		<content:encoded><![CDATA[<p>[...] Lum the Mad vs The Elder&nbsp;Scrolls  2009: A year of shitty MMOs [...]</p>
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		<title>By: /AFK &#8211; The Cold, Hard Winter Edition &#171; Bio Break</title>
		<link>http://www.eldergame.com/2010/01/2009-a-year-of-shitty-mmos/comment-page-1/#comment-42156</link>
		<dc:creator>/AFK &#8211; The Cold, Hard Winter Edition &#171; Bio Break</dc:creator>
		<pubDate>Sun, 10 Jan 2010 12:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.eldergame.com/?p=511#comment-42156</guid>
		<description>[...] Elder Game didn&#8217;t like 2009. Was I the only person who did? [...]</description>
		<content:encoded><![CDATA[<p>[...] Elder Game didn&#8217;t like 2009. Was I the only person who did? [...]</p>
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