If you like adventure games or survival-horror games, you might like The Premature Death of Christopher Combe. It’s a completely free indie title written in Unity. (So you will be prompted to download the Unity plug in to play it in your browser.)
I made this game for the Kongregate Unity Game Contest. It’s been a long time since I created something just for the fun of doing it, and it’s been a great reminder about what the point of making games is all about. I’ll have to make more time for crazy solo projects, even if it’s just short-form single player games like this one.
This experience also points out the incredible value of a deadline. I’ve been feverishly polishing the game for a while now, and I could keep on polishing it for forever. I mean, the decorations alone could take up another week. But the deadline is tomorrow, so … game’s done!
This strict deadline meant that all the remaining issues needed to be triaged and carefully chosen — there’s not enough time to do it perfectly.
But that’s just it — there’s never enough time for perfection. I’m already way behind on my obligations because I postponed them for a few weeks to focus on this game, so even if there wasn’t a contest deadline, I couldn’t keep working on it. Instead, I would just put the game in storage until that future day when there’s more time. There’s never more time.
The producer’s mantra is “SHIP THE GAME!” but sometimes it can be hard to follow that mantra when you’re not in a team environment. But it’s still just as important.