EDIT: my HUGE thanks to the dozen people who were able to hop in (with no notice) and help test the very early pre-alpha! I’ve taken the server down now to work on the many, many glitches that I noticed as people played. :) But please do mention any issues you noticed… I’m sure I don’t know about them all yet.
The good news is the server was very stable the whole time, and we peaked with 11 concurrent users, and no noticeable server lag (though some client lag from the rendering in town). That’s great, it means I already hit one of my stability goals for pre-alpha! Now I can work on polishing it up, and then making sure it can run unattended for a few days straight. The next, hopefully-somewhat-longer test will come this week.
Thanks again everybody, and if you have comments from the quick test, please post here!