Try the new stand-alone clients

We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl:

Windows:

  • Download the launcher at http://projectgorgon.com/WindowsLauncher.zip
    • (Under Chrome, if you get a scary warning about how this file doesn’t get downloaded very often, choose “Keep.” Nobody’s downloaded it before because it was just uploaded tonight!)
  • Unzip it (for instance by right-clicking the file in Explorer and choosing “Extract All…”)
  • Run the WindowsLauncher program inside.
    • (If it asks if you want to unzip everything first, say yes.)
  • The game itself will download now. When it’s done, press Play to play.
    • If the launcher ends with an error message, please let me know what the error is, and then close the launcher and restart it. (We’ve been having intermittent “can’t reach host” errors all night for some reason.)
  • Login to the game and see if it works right!

 

Mac:

  • Download the launcher at http://projectgorgon.com/MacLauncher.app.zip
    • (If you’re using a browser other than Safari, you’ll need to manually unzip the program; Safari will unzip it for you.)
  • View your Downloads directory in Finder, and find the MacLauncher file. Right-click it and choose Open.
  • It will download the game client. When it’s done, press Play to play.
    • If the launcher ends with an error message, please let me know what the error is, and then close the launcher and restart it. (We’ve been having intermittent “can’t reach host” errors all night for some reason.)
  • Login to the game and see if it works right!

 

Thanks!

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10 Responses to Try the new stand-alone clients

  1. Scoboose says:

    The windows stand alone client is working great on my win7 x64 laptop. Great job!

  2. Scoboose says:

    The goblin boss is falling threw the ground.

  3. Ken says:

    Yeah, I have seen that too, plus the guards in that room can fall through the floor as well. Sneaky goblins!

    And a big THANK YOU for releasing a stand-alone client, I love it already! I’d practically hug you for releasing that Eric and I’m a slightly homophobic straight guy too haha.

    Hey Scoboose, it’s nice to see you back in action here!

  4. Scoboose says:

    @ken Its great to be back. I have been very busy with IRL stuff and well… AC2. I hope to be in game more often and working on the wiki some more in the near future.

  5. David says:

    Windows users may also have to accept popups asking if they want to extract w/out encryption, and may need to open the .exe file properties and click ‘Unblock’.

  6. Ross Smith says:

    OK, so I’ve been trying out the Mac client. The app seems to work pretty well. The only glitch I’ve seen so far is in the key binding options – it seems to get confused if I don’t clear a command’s key binding before replacing it with a new one.

    (You may want to call the app something other than MacLauncher. A program should probably have its name somewhere in its, er, name.)

    I’ve signed up as CaptainCrowbar (my usual handle). My character is named Zola, because how could you have a game called Gorgon without a Zola in it somewhere?

    The actual game … I’m afraid I didn’t get far. I can’t figure out how to get past the red wall. It was annoying enough having to hike back to the start and then back again to count mushrooms, but after that I have no idea what I’m supposed to do with the number. There’s just a blank red wall, I can’t see anything to interact with.

    (I think I briefly caught a glimpse of a graphic that may have been a keypad, but it vanished instantly and I haven’t been able to get it back. If I wasn’t imagining it.)

    Also, the guy who told me about the mushrooms asked me to fetch him 6 skeleton bones. There’s only one skeleton in the cave, and it hasn’t dropped any bones for me yet. Am I supposed to wait for it to respawn 6-multiplied-by-a-low-drop-rate times, or what?

    Will give it another try when I’m not so tired.

  7. Adam Schroeder says:

    How about a mobile version! I’d love to play this on my Nexus 7 tablet!

  8. Cenan says:

    4 things about the WindowsLauncher.

    1. Could you make the download path configurable? AppData isn’t really a place I want to keep stuff in. At least make it download to the same folder that the launcher was started in. Oh by the way, it’s saving the log file to AppData/LocalLow/Eric/Client/ :)

    2. The input config section on the launcher makes no sense. It looks like some kind of default joystick template, with stuff like Fire1, Fire2, Fire3 and so forth.

    3. As Ross Smith said above, please name the launcher appropriately.

    4. The game client doesn’t close properly causing Windows to assume that it crashed, showing a dialog offering to debug the application.

    Other than that it seems to work quite beautifully, although the starting area is still punching my meager graphics card in the ‘nads; It doesn’t auto-degrade quality to the point of the hotbars being monochrome like the web version does.

    Also, you’re sending login information from the client to the server in clear text (same with Web version). Not really a launcher thing as much as a general WTF? I realise this is in alpha stages still, but this may have consquences outside of Project: Gorgon (players using the same password for multiple things for instance).

  9. Michael says:

    @Ross Smith,
    I got stuck at the red wall, too, until I talked to the mushroom guy in the side cave a third time and realized he says to multiply the number of mushrooms by 100 (I think – double-check). I completely missed that the first two times I talked to him.

    Regarding the bone drops, yes – wait for respawns. By the time you get to the red wall, though, most of the skeletons in the earlier rooms should be respawning. I didn’t have much trouble going back a couple of rooms and finding more.

    Looking forward to trying the desktop client soon!

  10. Markus says:

    “When it’s done, press Play to play. ”

    Genius!