Article List

Deathtrap Design and the Invisible Gorilla

Indie Games, Prototyping, and Fun Finding

“No-Reply” is the same as “No-Respect”

Unity 2.6 for Indie MMOs? Yes! (But…)

Fun Verbs First, Problems Second

STO: Hey, Not Too Shabby

The Newbie Hose Continues to Spurt

Community Friendliness: Size Matters

Side Note: Turbine Games Still Need More Polish

2009: A Year of Shitty MMOs

Two Kinds of Developer Relations

The Tragic Story of The Cussing NPCs

Champions Online: Please, Fix This, Hurry

Think Like a Designer

Reinforcement Concepts for Designers

The Warcraft Live Team’s B Squad

How to Find an MMO Job That Doesn’t Suck

User Generated Quests and the Ruby Slippers

SmartFoxServer: The MMO Engine for Indies?

Unity 2.5: The Fast Track To an Indie MMO?

Why We Play MMOs

Don’t Throw Out the Subscription Model

Innovation or History?

What’s a QA team without a spec?

Designing For An IP

If you’re in the game industry, you’re a chump!

The Purpose of Loot

Yes, the MMO Industry Really is That Bad

Hope Is Not a Strategy

Please, EQ2, Sell Out More!

Poor Tabula Rasa

Player Superstitions

Designing a Level System

Scaleform: the future of MMOs?

Venting The Spleen To Move On

Clever Designs in EQ2

Balancing for Awesome

Taming the Forum Tiger

Critical Mass

Okay! I Get It! Big World!

An intervention

Define your target audience

The Myth of Ownership in Games

Design Analysis: Noblegarden

Game Comparison: Potions

You Really Should

Tabula Rasa Took Too Long

How is Crunch Time Avoidable?

Brainstorming vs. Off-the-Cuff Design

The Stages of Designerhood

MMO Games and Character Blogging

The Secret Life of a Dev Team

STO & the Niche Game Approach

Pouring explosives on the STO fire…

Advice For Cryptic’s Star Trek Team

Solo != Anti-social

Subscriptions vs. Microtransactions

2D is State-of-the-art [for NPCs]

MMO Industry Predictions for 2008

RMT and Fraud

Let me play NOW! Or I’m going to leave

‘Tis the Season: Tips for Holiday Content

What’s in a Death Penalty?

Star Trek: The Hardest MMO IP Ever?

WoW Donut Has The Wrong Jelly

How do you describe “epic”?

Getting the Most Out of a Test Server

Luxury Services for Special Occasions

Zen of Design: Misusing Bartle

Learning the wrong lessons from WoW

Game Company Failures

Shipping Experience

Are MMO Bloggers Hardcore?

Picking Fun Game Verbs

Story in MMO’s

MMO Theory Everywhere

Take Baby Steps

Realtime vs. Faketime

MMO Live: How Big is Your Team?

When do you redo your old zones?

Easy Accessibility (or, How to Keep 12% of Your Audience)

What Does An MMO Producer Do?

Designer versus Artist

ACE Library for C++

Oversimplifying Your Audience: A Real-Life Example

Gandalf’s Magic Beans

Selling Knowledge: Guides as Revenue

Gods and Heroes Canceled

AI: Good or Bad?

It’s All About the Audience

The returning-player cycle

No on-screen map? There goes part of your potential audience.

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