Author Archives: Eric

Sign Up For Pre-Alpha/Alpha/Beta

I realized that if I just publicly announce the pre-alpha login URL here, then I won’t be able to control how many people are in it. I need to let people in slowly enough that I can fix the server … Continue reading

Posted in Project Gorgon | 1 Comment

Project Gorgon’s Death Penalty

I’ve talked about death penalties before — let me bring back an infographic from one of those blog posts. This correlates an MMO’s death penalty with other aspects of the MMO. My death penalty is lenient. My game is first … Continue reading

Posted in Design, Project Gorgon | 19 Comments

Easy Player-Made Content

[I'm still working on bugs, polish, and a bit more content for the next playable pre-alpha. I just got the camera controls fixed! I also added sliders and settings so people can tweak the camera behavior. Next up: redoing the … Continue reading

Posted in Design, Project Gorgon | 11 Comments

Quick Test of Pre-Alpha 0.1 Completed

EDIT: my HUGE thanks to the dozen people who were able to hop in (with no notice) and help test the very early pre-alpha! I’ve taken the server down now to work on the many, many glitches that I noticed … Continue reading

Posted in Project Gorgon | 18 Comments

What’s my target audience?

[This is the end of day #4 of TORTUROUS DEBUGGING. I'm just trying to get the game stable and playable on a real internet connection (instead of local LAN). I've tracked down most of the critical bugs, but two remain, … Continue reading

Posted in Project Gorgon | 4 Comments

Complexity and Group Combat

Right now I’m just bug-fixing the pre-alpha, which is torturous and tedious, so I won’t blog about that. Instead let me talk a bit about types of gameplay complexity. Good Complexity versus Bad Complexity My game doesn’t shy away from … Continue reading

Posted in Project Gorgon | 7 Comments

Howl Sound Effect

Quick question: does anybody know where I can buy a wolf-howl sound effect that can be used in commercial applications? There are some on soundrangers.com and I’ll use those if need be, but the clean ones (with no background noise) … Continue reading

Posted in Project Gorgon | 11 Comments

Features In, Features Out

[This is a status update about an indie fantasy MMO in progress, code-named "Gorgon".] Calligraphy Is Implemented Yesterday I sat down to implement Calligraphy, a skill that is primarily intended to boost Sword combat damage during pre-alpha. I kept it … Continue reading

Posted in Project Gorgon | 9 Comments

Field Autopsies, and Man I’m Slow

I’m still slogging through the code. Not going as fast as I wanted — there’s been lots of interruptions, but also I’ve just had a hard time drilling through the rest of the tedious stuff needed to make the game … Continue reading

Posted in Project Gorgon | 20 Comments

Back to work! Pre-Alpha Combat Skills

I am finally getting back to work on Project Gorgon, and after a few days of “Oh my god this is a full-sized MMO what the hell is wrong with me” terror, I got back into the swing of things. … Continue reading

Posted in Project Gorgon | 30 Comments