Author Archives: Eric

Delays, Thoughts about Launches, and Some Icons

My regular job — the one I’ve been doing half-time — has had a crisis and I’ve had to switch back to doing it full time while we deal with an emergency. This will probably delay my plans for 3-5 … Continue reading

Posted in Project Gorgon | 13 Comments

Words of Power

[This post is about 'Project Gorgon', an MMO in development.] I needed something for the Lore skill to do. It’s a prerequisite skill (meaning lots of skills will require it), but it felt stupid without a job of its own, … Continue reading

Posted in Project Gorgon | 23 Comments

WoW Removed Talent Trees

Today’s Blizzcon announced many exciting things, including the removal of one of vanilla WoW’s crown jewels, the talent tree system. Completely gone. You now pick a “spec” and then get to pick one talent every 15 levels. No more points, … Continue reading

Posted in Design | 64 Comments

Pot-Luck Dinners and Dungeon Sushi

I’m working on some very simple content for the pre-alpha build. Today I added potatoes and onions for the Gardening skill. Now I’m taking a quick break before diving into the Cooking skill. I figured I’d talk about the brainstorming … Continue reading

Posted in Project Gorgon | 7 Comments

Early prep for newbies

Getting people started in an MMO is the hardest part. Their first hour has to be informative but also incredibly entertaining, and it has to set expectations for the entire game, too, so they know why they should stick around. … Continue reading

Posted in Project Gorgon | 28 Comments

Project Gorgon Screenshot Diary #1, take 2

(Apparently if you don’t have a Google+ account those pictures can’t be seen? What the heck is up with that?! Guess I’ll do it the old fashioned way… click to enlarge the images.)

Posted in Project Gorgon | 12 Comments

Project Gorgon Screenshot Diary #1

Another week of MMO development has come to a close! Things are changing really fast now, so I wanted to take some quick screenshots to capture the current moment for posterity. This is all taken from a 5 minute excursion … Continue reading

Posted in Project Gorgon | 3 Comments

Minimizing Tedium: Not Always Straightforward

A couple weeks back I talked about how you can pick two combat roles at once in my MMO, and switch them out in town. A comment from David Grundy: Interesting on the role switching. But, why only “whenever they’re in … Continue reading

Posted in Design, Project Gorgon | 18 Comments

The first exploiter?

No real post this week — I just had a very productive week of development but now I have to switch gears to non-MMO stuff for a week… will be back to the MMO next week! In the mean time, … Continue reading

Posted in Project Gorgon | 3 Comments

A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…

[This is about Project Gorgon, a fantasy MMO I am making all by my lonesome. It is an insanely difficult project and easily the most ambitious undertaking I have ever made. Join me, won't you, as I descend slowly into … Continue reading

Posted in Project Gorgon | 15 Comments