Author Archives: Eric

June Status Report

Here’s a bunch of info and design snippets that I’ve never gotten around to mentioning. Rebalancing Efforts: I’ve been working on fixing tons of bugs and data errors recently. Monster’s stats were a buggy mess of random numbers and weird … Continue reading

Posted in Project Gorgon | 4 Comments

Notes During A Slow Upload

Since I don’t have my own operations team, I’ve had to build my own ops scripts and tools. I’ve just made some changes to them to accommodate new hardware, so now I have to watch for bugs… and it takes … Continue reading

Posted in Uncategorized | 6 Comments

Gorgon’s Archery System

The next combat skill will be archery, and I wanted to talk about how it’s going to work. Well, I’m still coding it right now — in fact I’m taking a break to write this post — so I’m sure … Continue reading

Posted in Project Gorgon | 5 Comments

Try the new stand-alone clients

We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl: Windows: Download the launcher at http://projectgorgon.com/WindowsLauncher.zip (Under Chrome, if you get a scary … Continue reading

Posted in Project Gorgon | 10 Comments

What is Lag?

I get a few reports of “lag”, and while I really appreciate the reports, just hearing about lag by itself isn’t enough to diagnose a problem, because there’s a lot of different kinds of lag. It’d be like a doctor … Continue reading

Posted in Project Gorgon | 5 Comments

The flying animal fiasco

Thought I’d do a short post about an amusing bug. It’s actually been happening occasionally for a while, but after a recent update it became pretty much 100% of the time: certain monsters, like great cats, would charge at you, … Continue reading

Posted in Project Gorgon | 8 Comments

Grab Bag Update: Web Player, Skill Swapping, Languages

A quick update on lots of topics: Unity Web Player Performance Sucks It comes and goes, the web player. It depends on so many things: the browser, the OS, and the version of Unity. Right now, it’s pretty godawful for … Continue reading

Posted in Project Gorgon | 25 Comments

4:30am Update

As I write this it’s 4:30am, that unpleasant time of night when you can’t predict whether the Burger King drive through is going to sell you a Whopper Meal or a Croissanwich Meal. (It was the latter, and I am … Continue reading

Posted in Project Gorgon | 29 Comments

Pre-Alpha 3 server is live!

The server is finally live! Visit projectgorgon.com to log in. Your old characters should still work, if you had any, but I haven’t tested that very well so if you have problems, let me know. If you’ve never tried the … Continue reading

Posted in Project Gorgon | 10 Comments

ETA

Some unexpected delays! I estimate the servers will be online at 8pm Eastern time (about 2.5 hours from now). If you were waiting, sorry!

Posted in Project Gorgon | 5 Comments