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Author Archives: Eric
AC2 Returns?!
Wow. AC2 is returning, if you have an active paid AC1 subscription. The client download is going very slowly for me, so will probably be a day until I get in, but this is pretty cool news. Time to see … Continue reading
Posted in News
2 Comments
Taunting, Mentalism, and Variety
Still working on what I’ve been working on… lots of stumbling blocks this week that made me glad I’m bald so I don’t pull out my hair in frustration. But these things happen sometimes, and rather than bore you with … Continue reading
Posted in Project Gorgon
8 Comments
Death Penalties, Quick Follow-up
Thanks for all the death-penalty feedback from the last post! I’ve decided to heed a couple of suggestions: I’m removing the XP rewards, so now there’s no tangible benefit to being Hardcore. That removes any chance of people perceiving Hardcore … Continue reading
Posted in Project Gorgon
12 Comments
Prealpha 3′s Death Penalties
As I mentioned earlier, I want to experiment with variable death penalties, where players can choose how punitive they want it to be. This lets players who want a “scarier” game have one, without forcing it on people. I don’t … Continue reading
Posted in Project Gorgon
30 Comments
Gorgon Chat Logs, pt 2, and Status Update
Player 1> is there any way to link items in chat? Player 2> not yet… and i dont know if the unity engine is able to do that It surprised me how often this idea came up — the idea … Continue reading
Posted in Project Gorgon
8 Comments
Gorgon Chat Logs, pt 1
[You would not believe how much I've been sleeping this week. I'm still officially on vacation until next week, when I have to catch up on all the stuff that's been delayed a month for the Kickstarter. Oh boy! But … Continue reading
Posted in Project Gorgon
20 Comments
Kickstarter: The Missing FAQ
(Figured I’d write this up while it was still fresh in my head…) If you’re doing a Kickstarter project, you’re going to run into weird issues, and none of them are going to be covered in Kickstarter’s FAQ. They seem … Continue reading
Pre-Alpha Update: Tech notes, update notes, ramblings
Tech: Holding Up Well! The pre-alpha is going well. We’re averaging about 3 people online at a time, which doesn’t sound like a lot, but given that it’s a limited-access, incredibly early, short duration test, it’s actually pretty great! I’m … Continue reading
Posted in Project Gorgon
26 Comments
Designing Project: Gorgon’s combat sounds
[ This guest post is by Conor Brace, the sound/music expert for Project: Gorgon. Thanks, Conor! ] Designing Project: Gorgon’s combat sounds When Eric and I started discussing combat sound effects for Project: Gorgon, it was clear that we wanted … Continue reading
Posted in Project Gorgon
4 Comments
Pre-Alpha’s Getting Better (every day)
Things are looking a bit grim for the Kickstarter… that’s a big number to earn and only a few more days. But we’re doing all we can on that front — and it takes a lot of time, but the … Continue reading
Posted in Project Gorgon
8 Comments
