Author Archives: Eric

Project Gorgon Screenshot Diary #1, take 2

(Apparently if you don’t have a Google+ account those pictures can’t be seen? What the heck is up with that?! Guess I’ll do it the old fashioned way… click to enlarge the images.)

Posted in Project Gorgon | 12 Comments

Project Gorgon Screenshot Diary #1

Another week of MMO development has come to a close! Things are changing really fast now, so I wanted to take some quick screenshots to capture the current moment for posterity. This is all taken from a 5 minute excursion … Continue reading

Posted in Project Gorgon | 3 Comments

Minimizing Tedium: Not Always Straightforward

A couple weeks back I talked about how you can pick two combat roles at once in my MMO, and switch them out in town. A comment from David Grundy: Interesting on the role switching. But, why only “whenever they’re in … Continue reading

Posted in Design, Project Gorgon | 18 Comments

The first exploiter?

No real post this week — I just had a very productive week of development but now I have to switch gears to non-MMO stuff for a week… will be back to the MMO next week! In the mean time, … Continue reading

Posted in Project Gorgon | 3 Comments

A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…

[This is about Project Gorgon, a fantasy MMO I am making all by my lonesome. It is an insanely difficult project and easily the most ambitious undertaking I have ever made. Join me, won't you, as I descend slowly into … Continue reading

Posted in Project Gorgon | 15 Comments

The Stamina Bar

[I'm not working on the game this week, instead I'm doubling up on my other work so I can spend a full week on the game next week. But I've had one little anecdote bubbling around in my head. Indulge me, … Continue reading

Posted in Design, Project Gorgon | 15 Comments

Thinking about Gorgon Combat

[This post is about Project Gorgon, an indie MMO in development.] Pop quiz time: say you have two attacks that do the same damage, but one hits a single target and the other hits multiple targets in a small area … Continue reading

Posted in Project Gorgon | 17 Comments

Creating a backstory for the game

I had intended to write about combat this week but it turns out that all my writing time is being taken up by the game itself, so I’ll keep this really brief! Basically, my story flopped on me. I’d borrowed … Continue reading

Posted in Project Gorgon | 10 Comments

NPCs as Systems Nexus

My plans for NPCs have been refined a bit. At first, what I envisioned sounds similar to the “Storybricks system” recently announced by Namaste. I’ve abandoned that, now, though, because it’s too convoluted given my time/resource constraints. But there’s a … Continue reading

Posted in Design, Project Gorgon | 13 Comments

Notes From The Coding Pit

[This week I haven't done any design philosophizing... I've been busy coding game systems for the MMO, so I haven't gotten a chance to write anything too clever. These are just some notes that you may or may not find … Continue reading

Posted in Project Gorgon | 4 Comments