Author Archives: Eric

Death Penalties, Quick Follow-up

Thanks for all the death-penalty feedback from the last post! I’ve decided to heed a couple of suggestions: I’m removing the XP rewards, so now there’s no tangible benefit to being Hardcore. That removes any chance of people perceiving Hardcore … Continue reading

Posted in Project Gorgon | 12 Comments

Prealpha 3′s Death Penalties

As I mentioned earlier, I want to experiment with variable death penalties, where players can choose how punitive they want it to be. This lets players who want a “scarier” game have one, without forcing it on people. I don’t … Continue reading

Posted in Project Gorgon | 30 Comments

Gorgon Chat Logs, pt 2, and Status Update

Player 1> is there any way to link items in chat? Player 2> not yet… and i dont know if the unity engine is able to do that It surprised me how often this idea came up — the idea … Continue reading

Posted in Project Gorgon | 8 Comments

Gorgon Chat Logs, pt 1

[You would not believe how much I've been sleeping this week. I'm still officially on vacation until next week, when I have to catch up on all the stuff that's been delayed a month for the Kickstarter. Oh boy! But … Continue reading

Posted in Project Gorgon | 20 Comments

Kickstarter: The Missing FAQ

(Figured I’d write this up while it was still fresh in my head…) If you’re doing a Kickstarter project, you’re going to run into weird issues, and none of them are going to be covered in Kickstarter’s FAQ. They seem … Continue reading

Posted in Business | Tagged | 2 Comments

Pre-Alpha Update: Tech notes, update notes, ramblings

Tech: Holding Up Well! The pre-alpha is going well. We’re averaging about 3 people online at a time, which doesn’t sound like a lot, but given that it’s a limited-access, incredibly early, short duration test, it’s actually pretty great! I’m … Continue reading

Posted in Project Gorgon | 26 Comments

Designing Project: Gorgon’s combat sounds

[ This guest post is by Conor Brace, the sound/music expert for Project: Gorgon. Thanks, Conor! ] Designing Project: Gorgon’s combat sounds When Eric and I started discussing combat sound effects for Project: Gorgon, it was clear that we wanted … Continue reading

Posted in Project Gorgon | 4 Comments

Pre-Alpha’s Getting Better (every day)

Things are looking a bit grim for the Kickstarter… that’s a big number to earn and only a few more days. But we’re doing all we can on that front — and it takes a lot of time, but the … Continue reading

Posted in Project Gorgon | 8 Comments

Community-esque things

It’s been almost decade since I was a dev on a Stratics forum, but that’s changed: today Stratics set us up with a forum for Project: Gorgon! Feel free to visit and say hi, it’s kind of ghost-towny at the … Continue reading

Posted in Project Gorgon | 7 Comments

Opening Pre-Alpha to Kickstarter pledges!

We’ve been hard at work robustifying the pre-alpha servers, and we’re finally ready to let people check it out! We’re sending out keys to Kickstarter pledges now. There’s still time to Kickstartify us here! There’s no NDA, of course, so … Continue reading

Posted in Project Gorgon | 4 Comments