Author Archives: Eric

Taunting, Mentalism, and Variety

Still working on what I’ve been working on… lots of stumbling blocks this week that made me glad I’m bald so I don’t pull out my hair in frustration. But these things happen sometimes, and rather than bore you with … Continue reading

Posted in Project Gorgon | 8 Comments

Death Penalties, Quick Follow-up

Thanks for all the death-penalty feedback from the last post! I’ve decided to heed a couple of suggestions: I’m removing the XP rewards, so now there’s no tangible benefit to being Hardcore. That removes any chance of people perceiving Hardcore … Continue reading

Posted in Project Gorgon | 12 Comments

Prealpha 3′s Death Penalties

As I mentioned earlier, I want to experiment with variable death penalties, where players can choose how punitive they want it to be. This lets players who want a “scarier” game have one, without forcing it on people. I don’t … Continue reading

Posted in Project Gorgon | 30 Comments

Gorgon Chat Logs, pt 2, and Status Update

Player 1> is there any way to link items in chat? Player 2> not yet… and i dont know if the unity engine is able to do that It surprised me how often this idea came up — the idea … Continue reading

Posted in Project Gorgon | 8 Comments

Gorgon Chat Logs, pt 1

[You would not believe how much I've been sleeping this week. I'm still officially on vacation until next week, when I have to catch up on all the stuff that's been delayed a month for the Kickstarter. Oh boy! But … Continue reading

Posted in Project Gorgon | 20 Comments

Kickstarter: The Missing FAQ

(Figured I’d write this up while it was still fresh in my head…) If you’re doing a Kickstarter project, you’re going to run into weird issues, and none of them are going to be covered in Kickstarter’s FAQ. They seem … Continue reading

Posted in Business | Tagged | 2 Comments

Pre-Alpha Update: Tech notes, update notes, ramblings

Tech: Holding Up Well! The pre-alpha is going well. We’re averaging about 3 people online at a time, which doesn’t sound like a lot, but given that it’s a limited-access, incredibly early, short duration test, it’s actually pretty great! I’m … Continue reading

Posted in Project Gorgon | 26 Comments

Designing Project: Gorgon’s combat sounds

[ This guest post is by Conor Brace, the sound/music expert for Project: Gorgon. Thanks, Conor! ] Designing Project: Gorgon’s combat sounds When Eric and I started discussing combat sound effects for Project: Gorgon, it was clear that we wanted … Continue reading

Posted in Project Gorgon | 4 Comments

Pre-Alpha’s Getting Better (every day)

Things are looking a bit grim for the Kickstarter… that’s a big number to earn and only a few more days. But we’re doing all we can on that front — and it takes a lot of time, but the … Continue reading

Posted in Project Gorgon | 8 Comments

Community-esque things

It’s been almost decade since I was a dev on a Stratics forum, but that’s changed: today Stratics set us up with a forum for Project: Gorgon! Feel free to visit and say hi, it’s kind of ghost-towny at the … Continue reading

Posted in Project Gorgon | 7 Comments