Category Archives: Design

MMOs as Self-Sustaining Small Businesses

[This blog post isn't related to Project: Gorgon per se.] I wanted to take a second to answer an email I got. I tried to reply to the email, but it bounced! So here it is as a blog post. … Continue reading

Posted in Design | 5 Comments

Pet Classes in MMOs

It’s hard to balance pet classes in MMOs because of competing desires between different kinds of players, along with contentious power variations. So what I’m doing… well, let me step back. Here’s a quick primer on pet class balance! [Warning: … Continue reading

Posted in Design, Project Gorgon | 14 Comments

The Case Against Auction Houses

I don’t have anything against auctions. But in an MMO, an Auction House is shorthand for “everybody sells everything for the lowest price the market will bear.” This is not always good game design. Guild Wars 2 just got its … Continue reading

Posted in Design, Project Gorgon | 38 Comments

Death Stories in MMOs

Okay, let’s talk about something completely unimportant for a while. This is the tiniest little detail, and it doesn’t make or break the game in any way. But I found it interesting, so maybe you will too. Let’s talk about … Continue reading

Posted in Design, Project Gorgon | 8 Comments

Disney-esque House Magic

I’ve been surprised by the number of people who don’t realize this little bit of MMO trickery: most houses in MMOs are Disneyland fantasy houses, tiny models that couldn’t possibly have an interior. I’m working on one of the villages … Continue reading

Posted in Design, Project Gorgon | 10 Comments

The point of races

[Note to pre-alpha testers: a new version is now live! Among other things, Psychology and Art History skills now have content. Probably the biggest improvement is that monsters can now path-find to reach you instead of running into trees and … Continue reading

Posted in Design, Project Gorgon | 20 Comments

Project Gorgon’s Death Penalty

I’ve talked about death penalties before — let me bring back an infographic from one of those blog posts. This correlates an MMO’s death penalty with other aspects of the MMO. My death penalty is lenient. My game is first … Continue reading

Posted in Design, Project Gorgon | 22 Comments

Easy Player-Made Content

[I'm still working on bugs, polish, and a bit more content for the next playable pre-alpha. I just got the camera controls fixed! I also added sliders and settings so people can tweak the camera behavior. Next up: redoing the … Continue reading

Posted in Design, Project Gorgon | 11 Comments

WoW Removed Talent Trees

Today’s Blizzcon announced many exciting things, including the removal of one of vanilla WoW’s crown jewels, the talent tree system. Completely gone. You now pick a “spec” and then get to pick one talent every 15 levels. No more points, … Continue reading

Posted in Design | 64 Comments

Minimizing Tedium: Not Always Straightforward

A couple weeks back I talked about how you can pick two combat roles at once in my MMO, and switch them out in town. A comment from David Grundy: Interesting on the role switching. But, why only “whenever they’re in … Continue reading

Posted in Design, Project Gorgon | 18 Comments