Articles from the ‘Design’ Category

Define your target audience

The Myth of Ownership in Games

Design Analysis: Noblegarden

Game Comparison: Potions

Brainstorming vs. Off-the-Cuff Design

The Stages of Designerhood

STO & the Niche Game Approach

Pouring explosives on the STO fire…

Advice For Cryptic’s Star Trek Team

Solo != Anti-social