Category Archives: Design

Beginner’s Luck and Expert’s Intuition

We’ve all grouped with great healers. It’s not really very hard to be a great healer: just keep track of all the little health meters and make sure nobody dies. But have you ever been in a group where the … Continue reading

Posted in Design | 3 Comments

Joust is Not Coming Back

One hard lesson that new developers have to learn is that not all game difficulty is equally fun. Some types of difficulty are perceived as fair, but other types are perceived as unfair… or worse, buggy. The classics can teach … Continue reading

Posted in Design | 16 Comments

There Shouldn’t Be A Signup Form

When I buy a AAA game from the store, I have a vested interest in liking the game. I’ve plonked $60 down for it, so there’s less of a chance I’ll abandon it just because the installer is annoying, or … Continue reading

Posted in Design | 15 Comments

Don’t Reverse Your Conventions After Six Years

I’ve been fascinated with Cataclysm, the latest World of Warcraft expansion, since I first heard about it. In many ways this expansion is a live team’s dream: an opportunity to fix the whole goddamned mess that the previous teams have … Continue reading

Posted in Design | 11 Comments

How To Balance an MMO, And How To Stop

Can you perfectly predict the weather? No, because it’s too complex — the “chaos factor” makes it impossible to perfectly predict. The same holds true of the balance of any modern MMO. This may be surprising. We create every aspect … Continue reading

Posted in Design | 9 Comments

Being Aware of Genre Conventions

It is December of 2002, and Asheron’s Call 2 has been launched for a month. It is already clear that the game is not going to be a huge success, but I still want to work on it. I have … Continue reading

Posted in Design | 26 Comments

This is How Systems Designers Think

I make fun of systems designers a lot because I am one. I wear a lot of hats, and I actually love to code, but deep down, it’s all about the game systems. People who think like me are really … Continue reading

Posted in Design | 7 Comments

Deathtrap Design and the Invisible Gorilla

It was a viral video going around for a while — the Invisible Gorilla experiment. (If you never saw it, you can watch it here… the rest of this blog-post is a spoiler!) (Although to be fair, just saying the … Continue reading

Posted in Design | 34 Comments

Indie Games, Prototyping, and Fun Finding

Our indie MMORPG development continues! Together, Sandra and I are able to put about 20 hours a week toward the game, which isn’t much, but makes continuous progress. It’s coming along well, and it’s been very exciting to get past … Continue reading

Posted in Design | 15 Comments

Fun Verbs First, Problems Second

Blizzard has been revealing newly-revised classes recently. The Priest has a new power that sounds pretty fun: Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or “Life Grip”) is intended to … Continue reading

Posted in Design | 7 Comments