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	<title>Elder Game &#187; News</title>
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	<link>http://www.eldergame.com</link>
	<description>MMO game development</description>
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		<title>Clever Designs in EQ2</title>
		<link>http://www.eldergame.com/2008/07/clever-designs-in-eq2/</link>
		<comments>http://www.eldergame.com/2008/07/clever-designs-in-eq2/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 14:00:47 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eldergame.com/?p=110</guid>
		<description><![CDATA[I tend to use EQ2 as my example game a lot, which makes it the butt of my attacks. But I prefer it over WoW or Lotro, so my griping is not intended to dissuade people from trying it. In fact, since most MMO players have never tried EQ2, they have no idea what they might [...]<p><p><a href="http://www.eldergame.com">Elder Game</a> is sponsored by:<br />
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			<content:encoded><![CDATA[<p>I tend to use EQ2 as my example game a lot, which makes it the butt of my attacks. But I prefer it over WoW or Lotro, so my griping is not intended to dissuade people from trying it.</p>
<p>In fact, since most MMO players have never tried EQ2, they have no idea what they might be missing. And far too often, I find that MMO designers haven&#8217;t played any MMO too seriously&#8230; except the one game they happen to really like. That&#8217;s a tragic newbie mistake, because you end up reinventing far too much.</p>
<p>So I figured I&#8217;d talk about a few of the aspects of EQ2 that are very well done.</p>
<h3>Guilds</h3>
<p><strong>Leveling Up</strong>: Guilds in EQ2 have levels. As they level up, they earn all sorts of neat privileges, like more guild bank slots, discounts on items like mounts, and access to more prestigious houses. Players level up their guild by collecting special items and turning them in, or by completing special quests that raise the guild&#8217;s XP bar (as well as your own personal XP bar, of course). This is a great way to bring the guild together, and the leveling mechanism is a lot of fun. This also helps to keep guilds together longer, which means that guilds in EQ2 tend to be larger and more structurally sound than the ones in WoW.</p>
<p><strong>Shared Experiences</strong>: Whenever a guild member finds a treasured item, completes an epic quest, earns a level, or so on, everyone in the guild is notified via the guild chat channel. This helps build community, because everyone can see what you&#8217;re doing and chat with you about it. It&#8217;s also a great way to get &#8220;gratz!&#8221; type messages without having to prompt for them. All in all, it just feels nice.</p>
<p><strong>Management:</strong> EQ2 has had guild banks for far longer than WoW, and its guild banks are still superior. It also has neat devices like an easily-accessible log of all the guild&#8217;s activities &#8212; so you can see at a glance that your friend Bob won the fabled Book of Dread while raiding, and Sue leveled up to 75 last night. EQ2&#8242;s guilds have lots of other little touches and polish that should really be emulated in other games.</p>
<h3>Housing</h3>
<p><strong>Customization:</strong> EQ2&#8242;s housing is probably the best I&#8217;ve seen. You can decorate your house, fill it with books and knick-knacks, change the wallpaper, even set up crafting stations in it so you don&#8217;t have to leave the house to make some new sandals or swords or whatever. The customization possibilities are extremely deep.</p>
<p><strong>Interactive House Stuff</strong>: The game is full of interactive trinkets to put in your house, like talking statues, genie bottles that whisk you away to hidden dimensions, or seasonal items like the halloween skeleton that sneaks up and surprises you.</p>
<p><strong>House Pets</strong>: You can buy or earn pets (not unlike the non-combat pets in WoW) that can run free in your house and interact with people and things there. They will interact with other house pets, too, sometimes fighting each other or stunning one another and so on. It definitely adds a lot to the experience.</p>
<p><strong>Reasons For Visiting</strong>: Players can optionally buy special &#8220;display cases&#8221; to sell items directly from their home. (When selling from your home, the items are also on the auction house, too.) If buyers choose to visit your house and buy them directly from you, they save the 20% auction-house fee. This can amount to quite a lot of money for top-end items, so picky buyers are willing to trek to somebody&#8217;s house and visit their home in order to buy the item. (The owner doesn&#8217;t have to be online in order for someone to visit their house, of course.) This is a neat mechanic because it gives you a reason to decorate your house and make it impressive. And I&#8217;ve seen some really impressive houses. Many players take this very seriously.<br />
 </p>
<h3>Group Play</h3>
<p><strong>Options Galore:</strong> Although EQ2 has tried to graft a deep solo experience onto the game (and has succeeded to some extent), the core of the game has always been the huge, epic dungeons designed for a six-man group. There are a whole lot of these dungeons &#8212; some instanced, some not &#8212; and grouping in EQ2 is fun and very rewarding at almost any play level. This isn&#8217;t true in WoW, where there are many levels that are just simpler to grind through rather than trying to run instances. I also find EQ2&#8242;s group PvE experience to just be better &#8212; more polished, more rewarding, more fun than WoW or Lotro.</p>
<p><strong>Difficulty Curves:</strong> Although EQ2 has a fair number of instanced dungeons that are similar to WoW&#8217;s group experiences, it also has more free-form areas. These are typically community dungeons &#8212; meaning lots of people can hunt in the same instance, and can find each other and group up while there. These dungeons have a wider range of monsters in them, and generally have very good layout and flow, so multiple groups can explore the same vast dungeon.</p>
<p>These less-directed, community-accessible dungeons are important because they allow groups to scale their difficulty on the fly. If you&#8217;re missing some people, you can just hunt the weaker monsters. If you&#8217;ve got a really strong group you can forge a path to the tough monsters deep in the bowels of the dungeon. If somebody leaves, you can stay right in the dungeon and start advertising for other people to join you. In the meantime, you can kill weaker monsters while you wait for replacements.</p>
<h3>Collection-Centric Gameplay</h3>
<p>The game really rewards collectors and offers strong incentives to people who like to explore nooks and crannies.</p>
<p><strong>Collection Quests:</strong> Shiny objects on the ground can be picked up and added to your personal collection GUI panel. When you have all the items from a particular, you are rewarded with XP. If you find duplicates, the extra items can be placed on the auction house to earn money.</p>
<p><strong>Named Monsters:</strong> The world is riddled with NPCs and monsters that have unique names. The first time you kill each named creature, you earn bonus XP (and alternate-advancement XP), so it is worth going out of your way to kill these creatures.</p>
<p><strong>Recipe Collection</strong>: The first time you complete any given crafting recipe, you earn bonus craft XP. This gives you a meaningful incentive to collect all the recipes in the game (for your crafting profession).</p>
<p><strong>Numerous Discovery Locales</strong>: Like many games, EQ2 rewards players for exploring the world map. EQ2 takes that a bit further and has numerous rewards for reaching off-the-beaten-path locations; for instance, if you figure out how to get to the top of a hill, you may be given bonus XP for discovering it.</p>
<p> </p>
<h3>Conclusion</h3>
<p>There are a lot of other strong areas in EQ2, such as the intricate and rewarding crafting experience, the recent racial revamp (they did a good job &#8220;balancing for awesome&#8221; on the race abilities), the alternate-advancement XP, and the built-in collectible card game. I&#8217;d also like to discuss the difference between EQ2&#8242;s and WoW&#8217;s combat model in more detail, because the subtle differences are very revealing. But another day.</p>
<p>Of course, EQ2 also has serious drawbacks and lacks a lot of polish that WoW players expect. It&#8217;s very easy to accidentally pick a class that can&#8217;t solo well, for instance. Many of the outdoor zones are banal and uninspired. In the older areas, the graphics are extremely ugly. The solo questing path is disjoint, so it can take some work to figure out what zone you&#8217;re supposed to go to next. And there&#8217;s not a lot of people to group with on many of the servers.</p>
<p>But EQ2 has lots of clever and unique game systems that are well worth exploring. If you&#8217;re thinking of making an MMO, you owe it to yourself to spend a few months in EQ2.</p>
<p><p><a href="http://www.eldergame.com">Elder Game</a> is sponsored by:<br />
<a href="http://www.sleepygiant.com/"><img src="http://www.eldergame.com/wp-content/themes/elder/images/SG-468x60_v3.jpg" /></a></p></p>
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		<title>Gods and Heroes Canceled</title>
		<link>http://www.eldergame.com/2007/10/gods-and-heroes-canceled/</link>
		<comments>http://www.eldergame.com/2007/10/gods-and-heroes-canceled/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 02:49:35 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[G&H]]></category>

		<guid isPermaLink="false">http://www.eldergame.com/2007/10/09/gods-and-heroes-doesnt-make-it-to-the-finish-line/</guid>
		<description><![CDATA[The breaking news is that Gods and Heroes, the first game from Perpetual Entertainment, has been canceled. This news might not come as much of a shock to insiders, but it&#8217;s very sad news nonetheless. I worked with some of these people when I was at Perpetual, and I want to offer my condolences to those [...]<p><p><a href="http://www.eldergame.com">Elder Game</a> is sponsored by:<br />
<a href="http://www.sleepygiant.com/"><img src="http://www.eldergame.com/wp-content/themes/elder/images/SG-468x60_v3.jpg" /></a></p></p>
]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://community.godsandheroes.com/" title="Gods and Heroes Community">breaking news</a> is that Gods and Heroes, the first game from Perpetual Entertainment, has been canceled. This news might not come as much of a shock to insiders, but it&#8217;s very sad news nonetheless.</p>
<p>I worked with some of these people when I was at Perpetual, and I want to offer my condolences to those who&#8217;ve spent years of their lives working on the game. After putting in countless overtime hours desperately trying to get things into shape, this has got to be devastating. Rumor has it is that many people are also being laid off, which is just piling on the bad news for these folks.</p>
<p>If any of the G&amp;H devs are reading this, I&#8217;m really sorry for your loss. I hope you land safely, and I hope that you manage to avoid the burnout and serious depression that often follows a closure like this. There&#8217;s better opportunities ahead, and there&#8217;s more amazing games in your future. Take care of yourselves.</p>
<p><p><a href="http://www.eldergame.com">Elder Game</a> is sponsored by:<br />
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		<title>Hello world!</title>
		<link>http://www.eldergame.com/2007/09/hello-world/</link>
		<comments>http://www.eldergame.com/2007/09/hello-world/#comments</comments>
		<pubDate>Tue, 25 Sep 2007 21:43:09 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eldergame.com/?p=1</guid>
		<description><![CDATA[Well, this thing is finally starting to come together! After weeks of (admittedly intermittent) planning and long, lonely hours of fiddling with the CSS, our blog is almost ready for prime time! But who are we and why are we here? Let&#8217;s start with some quick introductions. (You can read more in-depth bios on the [...]<p><p><a href="http://www.eldergame.com">Elder Game</a> is sponsored by:<br />
<a href="http://www.sleepygiant.com/"><img src="http://www.eldergame.com/wp-content/themes/elder/images/SG-468x60_v3.jpg" /></a></p></p>
]]></description>
			<content:encoded><![CDATA[<p>Well, this thing is finally starting to come together! After weeks of (admittedly intermittent) planning and long, lonely hours of fiddling with the CSS, our blog is almost ready for prime time!</p>
<p>But who are we and why are we here? Let&#8217;s start with some quick introductions. (You can read more in-depth bios on the <a href="http://www.eldergame.com/about/" title="About Eric and Sandra: Our bios and purpose here. ">About Us</a> page.)</p>
<p>My name is Sandra &#8220;srand&#8221; Powers. I am perhaps best known (to the extent that I am known at all) for having been the producer of the MMO game <a href="http://ac.turbine.com/" title="Asheron's Call: An MMORPG developed by Turbine, Inc. ">Asheron&#8217;s Call</a> a few years back. Since then I&#8217;ve also served as producer on <a href="http://everquest2.station.sony.com/" title="EverQuest II: An MMORPG developed by Sony Online Entertainment. ">EverQuest II</a>, but at this point I&#8217;ve broken away from my corporate overlords and gone freelance.</p>
<p>My partner is Eric (no current alias) Heimburg, best known as the producer of the now defunct <a href="http://en.wikipedia.org/wiki/Asheron's_Call_2" title="Wikipedia: Asheron's Call 2: a defunct MMORPG by Turbine, Inc. ">Asheron&#8217;s Call 2</a>. Eric went on to be the lead systems designer for the unreleased MMO <a href="http://www.startrekonline.com/" title="Star Trek Online: An ucoming MMORPG by Perpetual, Inc. ">Star Trek Online</a> and then went indy &#8212; designing and creating a beautiful little casual puzzle game called <a href="http://www.narwhalgames.com/" title="Starcrossed: a casual puzzle game developed by Narwhal Games (that's us!)">Starcrossed</a>.</p>
<p>But don&#8217;t let our preponderance of management titles fool you. We both started in this industry as engineers (or programmers, or code monkeys, or whatever terminology you prefer) and our job duties have included everything from game code to level design to platform code to community management to system design to pipeline tools to executive pitches to localization to QA to, yes, being the person who updates the MS Project file. We may not be experts in all of these fields, but I like to think that we&#8217;re as close as you can get to experts in the broader area of developing and running an MMO game.</p>
<p>And we love talking about this stuff! So we decided that it was finally time to stop sitting around debating MMO theory with each other and instead start debating MMO theory in public &#8212; and more importantly, start sharing our experiences and our practical advice on how to deal with these behemoth games. So here we are!</p>
<p>(Incidentally, we are both singly or together available for contract and consulting work. Check out the <a href="http://www.eldergame.com/for-hire/" title="Eric and Sandra are available to help you with all your MMO development needs!">For Hire</a> page for more details.)</p>
<p><p><a href="http://www.eldergame.com">Elder Game</a> is sponsored by:<br />
<a href="http://www.sleepygiant.com/"><img src="http://www.eldergame.com/wp-content/themes/elder/images/SG-468x60_v3.jpg" /></a></p></p>
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