Category Archives: Production

Go Big or Go Home

“Go Big or Go Home.” I hate this phrase. But this comic made me realize it’s less intimidating than it sounds.  Of course you can just go home! You don’t have to fight every battle. Sometimes it’s smarter not to … Continue reading

Posted in Design, Production, Project Gorgon | 11 Comments

Who’s In Charge of Quality?

Who gets to say when an MMO patch is ‘done’? Does QA answer to the live producer? Can QA stop the launch of a patch or does the producer alone have that responsibility? Every live MMO team I’ve been on … Continue reading

Posted in Production | 3 Comments

Retention and Rebound

Rage-Quit vs. Yawn-Quit Long ago, when my friends and I were playing EverQuest, one of our party members decided to do some soloing after everybody else had gone to bed. He fell into a pit and died. In EverQuest, you … Continue reading

Posted in Design, Production | 7 Comments

Why We Need More Women Developers

When game developers have a conversation about women gamers, if often goes something like this: Women gamers are a vast untapped market. If we can tap into that market we can make lots of money. So we better hire some … Continue reading

Posted in Production | 12 Comments

Converting Players with Content is a Waste

The other day Eric posted about why There Shouldn’t Be A Signup Form. His post smacked me over the head with something I should have thought about a long time ago: the futility of converting through content. At some point or … Continue reading

Posted in Production | 13 Comments

Unity 2.6 for Indie MMOs? Yes! (But…)

For years, Sandra and I have wanted to make a 3D indie MMO in our off-time (those weekends and off days between the contracting gigs we do to pay the rent). Unfortunately, making a full 3D MMO on just a … Continue reading

Posted in Production | 18 Comments

The Tragic Story of The Cussing NPCs

(The following story is an imagining of what may have led to the sad tale of the cussing NPCs in Champions Online. It is all conjecture based on past experiences with very similar issues.) As far as the Champions CSR … Continue reading

Posted in Production | 29 Comments

The Warcraft Live Team’s B Squad

If you don’t work in the MMO industry, you probably have a skewed opinion of how live teams operate. On this blog, I often say that I’d much prefer to manage a live game than to create a new game … Continue reading

Posted in Design, Production | 116 Comments

Unity 2.5: The Fast Track To an Indie MMO?

The Need To Make An MMO Sandra and I worked in the mainstream MMO industry for a long time, but a couple years ago, we stopped. We stopped because we better understood what we wanted: neither of us was real … Continue reading

Posted in Design, Production | 8 Comments

What’s a QA team without a spec?

What’s a QA team without a spec? A goddamned nuisance and a waste of time, that’s what. Man I hate when QA people do their jobs without specs! It’s so irritating. When Asheron’s Call 2 launched, there were thousands of … Continue reading

Posted in Production | 31 Comments