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Category Archives: Programming
When Puppets Lose Their Puppeteers
First up, news for pre-alpha testers: Pre-Alpha testers: the server is back up for a couple of days! If you have an hour, please log in with a new character and test out the newbie cave. I would love to … Continue reading
Posted in Programming, Project Gorgon
7 Comments
the reason you write clean code
(02:26:08) Eric Heimburg: the reason you write clean code isn’t to be awesome, it’s so that you can spend that cleanliness at the proper moment of desperation. Like at the end of Plum Mountain’s 200 hour development, I had elegant … Continue reading
Posted in Programming
7 Comments
Scaleform: the future of MMOs?
As someone told me at the Austin GDC, Scaleform is a “no brainer for MMOs”, and that’s certainly a common sentiment among MMO development groups. If you’re not hip to the Future Of MMO’s, the lowdown is that Scaleform offers … Continue reading
Take Baby Steps
A pet peeve of mine is overblown engines created by teams who haven’t even made a single MMO engine before. The honest truth is that most MMO development teams collapse because they can’t make the technology work. (This is very rarely … Continue reading
Posted in Design, Programming
7 Comments
Realtime vs. Faketime
Developers love new technology. They love it more than players, honestly. This bleeds into developers’ perspectives of their universe, and that’s unfortunate. Here’s an example: “Wouldn’t it be great if players could beat the ultimate bad guy boss in the story … Continue reading
Posted in Design, Programming
2 Comments
ACE Library for C++
I’ve been using the ACE C++ library recently and I’m very impressed. It’s an extremely fast portable networking and server-architecture library. Portable primitives for sockets, threads, synchronization, logging, and many other basic components “Plug-and-play” pattern architectures for building high-speed servers … Continue reading
Posted in Programming
4 Comments
