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Category Archives: Project Gorgon
A setback
I just got this email from Unity3d’s asset store manager: We deeply regret to inform you that the seller Atlas Studio, aka Five Frog, aka BE3D, violated the Unity Asset Store Publisher Terms of Service and EULA by uploading and … Continue reading
Posted in Project Gorgon
10 Comments
The point of races
[Note to pre-alpha testers: a new version is now live! Among other things, Psychology and Art History skills now have content. Probably the biggest improvement is that monsters can now path-find to reach you instead of running into trees and … Continue reading
Posted in Design, Project Gorgon
15 Comments
Expediency, Thy Name is Indie MMO
Behold the terrifying giant spiders from the pre-alpha “castle zone”! Hideous! They can inject deadly venom right through your armor. Fear them! Next, behold the giant spider after it’s been lit up by a fire mage: There’s a spider that’s having … Continue reading
Posted in Project Gorgon
14 Comments
Sign Up For Pre-Alpha/Alpha/Beta
I realized that if I just publicly announce the pre-alpha login URL here, then I won’t be able to control how many people are in it. I need to let people in slowly enough that I can fix the server … Continue reading
Posted in Project Gorgon
3 Comments
Project Gorgon’s Death Penalty
I’ve talked about death penalties before — let me bring back an infographic from one of those blog posts. This correlates an MMO’s death penalty with other aspects of the MMO. My death penalty is lenient. My game is first … Continue reading
Posted in Design, Project Gorgon
22 Comments
Easy Player-Made Content
[I'm still working on bugs, polish, and a bit more content for the next playable pre-alpha. I just got the camera controls fixed! I also added sliders and settings so people can tweak the camera behavior. Next up: redoing the … Continue reading
Posted in Design, Project Gorgon
11 Comments
Quick Test of Pre-Alpha 0.1 Completed
EDIT: my HUGE thanks to the dozen people who were able to hop in (with no notice) and help test the very early pre-alpha! I’ve taken the server down now to work on the many, many glitches that I noticed … Continue reading
Posted in Project Gorgon
18 Comments
What’s my target audience?
[This is the end of day #4 of TORTUROUS DEBUGGING. I'm just trying to get the game stable and playable on a real internet connection (instead of local LAN). I've tracked down most of the critical bugs, but two remain, … Continue reading
Posted in Project Gorgon
4 Comments
Complexity and Group Combat
Right now I’m just bug-fixing the pre-alpha, which is torturous and tedious, so I won’t blog about that. Instead let me talk a bit about types of gameplay complexity. Good Complexity versus Bad Complexity My game doesn’t shy away from … Continue reading
Posted in Project Gorgon
7 Comments
Howl Sound Effect
Quick question: does anybody know where I can buy a wolf-howl sound effect that can be used in commercial applications? There are some on soundrangers.com and I’ll use those if need be, but the clean ones (with no background noise) … Continue reading
Posted in Project Gorgon
11 Comments
