Category Archives: Project Gorgon

Try the new stand-alone clients

We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl: Windows: Download the launcher at http://projectgorgon.com/WindowsLauncher.zip (Under Chrome, if you get a scary … Continue reading

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What is Lag?

I get a few reports of “lag”, and while I really appreciate the reports, just hearing about lag by itself isn’t enough to diagnose a problem, because there’s a lot of different kinds of lag. It’d be like a doctor … Continue reading

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The flying animal fiasco

Thought I’d do a short post about an amusing bug. It’s actually been happening occasionally for a while, but after a recent update it became pretty much 100% of the time: certain monsters, like great cats, would charge at you, … Continue reading

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Grab Bag Update: Web Player, Skill Swapping, Languages

A quick update on lots of topics: Unity Web Player Performance Sucks It comes and goes, the web player. It depends on so many things: the browser, the OS, and the version of Unity. Right now, it’s pretty godawful for … Continue reading

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4:30am Update

As I write this it’s 4:30am, that unpleasant time of night when you can’t predict whether the Burger King drive through is going to sell you a Whopper Meal or a Croissanwich Meal. (It was the latter, and I am … Continue reading

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Pre-Alpha 3 server is live!

The server is finally live! Visit projectgorgon.com to log in. Your old characters should still work, if you had any, but I haven’t tested that very well so if you have problems, let me know. If you’ve never tried the … Continue reading

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ETA

Some unexpected delays! I estimate the servers will be online at 8pm Eastern time (about 2.5 hours from now). If you were waiting, sorry!

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Quote of the Day: A Cavalcade of Nightmares

Eric, as he works on integrating the new character art: “Where’s his head? Oh, down there.” 15 minutes later: “Now his face is gone.” 30 minutes later: “Oh God, the eyes! Where are his eyes?!” 15 minutes later: “This should … Continue reading

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Loot progress

I’m not dead! Just … didn’t really have much to talk about for a bit there. I’m months behind my target date for pre-alpha 3, but I’m now at the point where I could put the game live with a … Continue reading

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More Stuff Happening

Fire Magic Spells! It turns out that almost all the spells in the Fire Magic school were broken in pre-alpha 2. (For instance, the spell that makes monsters take extra fire damage didn’t.) To make matters worse, it was really … Continue reading

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