Category Archives: Project Gorgon

Vendors!

There’s a million ways that vendors could work. After days of playing around with them, I feel like I’ve tried all million permutations. I am well and truly sick of thinking about it. So let me write about it some! … Continue reading

Posted in Project Gorgon | 14 Comments

Quote of the Day: WTF

Eric: The server is e-mailing me the message “WTF”. Sandra: Ahh … I presume you programmed it to do that? Eric: I presume so too.

Posted in Project Gorgon | 8 Comments

Milk, Vaults & Ulfoi

Player-to-Player Interactions I’ve been cruising along with infrastructure features, hoping to get a fair number of them in place so that the LoE team can reuse my server tech for more stuff. It’s funny what ends up getting coded first, … Continue reading

Posted in Project Gorgon | 18 Comments

Progress Toward Pre-Alpha 3

Artwork Inbound Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. … Continue reading

Posted in Project Gorgon | 15 Comments

Addendum: Matt’s Idea

On the last blog post, commenter Matt proposed a fairly clever hybrid solution to the death-loot problem that should work well. It uses the “invisible bag” plan, with a clever proxy add-on. I’m going to go ahead and pencil in … Continue reading

Posted in Project Gorgon | 25 Comments

Toward more interesting deaths

New Penalties I’m still mulling the death penalty in Project Gorgon. I’m happy with where we left the Hardcore Penalty discussed earlier, but I’m not happy with the normal death penalty. I don’t want it to be more punitive, though. I … Continue reading

Posted in Project Gorgon | 14 Comments

Twitter Updates

Twitter Account: I’ve started tweeting each day about the development process on twitter @GorgonMMO. Mostly I post minutia and useless factoids, but if you’re reading Twitter anyway, you could do worse. Facebook Sucks: (warning: non-MMO-related rant below!) By the way, I’ll probably … Continue reading

Posted in News, Project Gorgon | 10 Comments

Taunting, Mentalism, and Variety

Still working on what I’ve been working on… lots of stumbling blocks this week that made me glad I’m bald so I don’t pull out my hair in frustration. But these things happen sometimes, and rather than bore you with … Continue reading

Posted in Project Gorgon | 8 Comments

Death Penalties, Quick Follow-up

Thanks for all the death-penalty feedback from the last post! I’ve decided to heed a couple of suggestions: I’m removing the XP rewards, so now there’s no tangible benefit to being Hardcore. That removes any chance of people perceiving Hardcore … Continue reading

Posted in Project Gorgon | 12 Comments

Prealpha 3′s Death Penalties

As I mentioned earlier, I want to experiment with variable death penalties, where players can choose how punitive they want it to be. This lets players who want a “scarier” game have one, without forcing it on people. I don’t … Continue reading

Posted in Project Gorgon | 30 Comments